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Subject: Re: Crafty in CCT8

Author: Robert Hyatt

Date: 19:12:59 02/27/06

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On February 27, 2006 at 19:35:54, Tony Thomas Karippa wrote:

>On February 27, 2006 at 14:53:26, Robert Hyatt wrote:
>
>>This will be relatively short and sweet.
>>
>>As most know, I've been doing some major revisions to Crafty, preparing for the
>>next WCCC event.  These revisions are affecting the evaluation code which has
>>been really ripped asunder and partially restored to sanity, and the search
>>which includes some new reduction code replacing the older futility pruning done
>>near the frontier, where the reduction stuff is done almost everywhere.
>>
>>I knew there would be a few eval issues as king safety has mainly been
>>simplified with a couple of glaring holes left open for later work.  I was
>>really interested in the new search code because the speed/depth looked very
>>good.
>>
>>So I'll start there, briefly.  I've tested the new code in lots of nunn-type
>>matches, as well as in test suites.  So far, the new search solves every
>>tactical suite I have tried in less total time than previous versions, which was
>>surprising since the late move reduction idea often delays tactical solutions by
>>hiding some strange threat moves that get reduced and therefore look
>>ineffective.  But happily, it has gotten better tactically in the same time
>>frame.  Yes it might take an extra ply or two to find the key move, but it is
>>getting those 1-2 extra plies done more quickly so that the key move is _still_
>>found faster than the older versions.  So that looks good (so far).
>>
>>Another thing I watched for was for a sudden "fail low" to pop up unexpectedly
>>in a game, and I didn't see a one.  Yes we had fail lows, but they were
>>progressive and were the result of bad positions getting worse, not being +1 and
>>suddenly seeing -3 after our opponent made an unexpected move.  So for the
>>moment, the current search appears to be solid.  I have spent a ton of time on
>>it in past weeks running test matches against older versions, running test
>>suites and going over the output carefully, etc.
>>
>>Now I'm back to finishing up the eval.
>>
>>If you look at the Rascal game (round 8 I think) Crafty played a really lousy
>>move 28. Nh7+.  After looking at this a bit, white has two choices.  The knight
>>must move (attacked by pawn) and it can retreat to f3 (sane) or check on h7 and
>>get trapped (insane).  Crafty chose the latter for lots of reasons, mostly
>>wrong.  The king has to move to the e-file, as the g8 square is attacked by a
>>white bishop, and the f8 square where the king now stands is attacked by the
>>knight.  So Crafty is pushing the black king into the center of the board.  The
>>only problem is, queens are gone, and there is not a plethora of material
>>available to attack the king in the center, and in fact, with the knight stuck
>>at h7, nothing happens at all.  This was just an evaluation error caused by
>>recent changes to king safety that were considered "temporary at best".  I had
>>to reduce the king safety scores so that we could tune the other scores for
>>pieces and not keep seeing unusual moves that were a result of big kingsafety
>>swings, screwing up our ability to compare changes to see which was better.
>>
>>Another issue was that Mike/I did zero book preparation, which showed.  On Sat
>>and again on Sunday we played a horrible Sicilian line (I think against Fruit,
>>then again against Glaurung) where we then played Bg7 taking the bishop out of
>>play, and then castling that way as well resulting in a cramped position.
>>Against Glaurung we actually broke the bind, but the bishop never got into the
>>game still and we were eventually squeezed to death.  I should have warned Mike
>>to avoid Sicilian positions because the king safety is simply not ready yet and
>>it particularly gets into wild things when both sides castle opposite, which
>>didn't happen here.
>>
>>My next plan of attack is to take the evaluation and continue to simplify and
>>clean things up, and then fill in the missing holes as necessary after watching
>>lots of games.  Crafty's endgame skills are slowly returning as other eval terms
>>are fixed and no longer swamp the important terms in endgames.  I doubt any
>>parallel code will be changed unless I end up on some sort of hardware with an
>>unexpected "issue" that needs addressing, so until May, the Eval is going to be
>>the focus for the group of folks helping me work on this stuff...
>>
>>I was quite happy to not play "certain opponents" and get drowned with incessant
>>banter about nonsense, so that was a welcome change.  :)  Although we had some
>>of that "banter" on channel 64 frequently, but I just generally tuned channel 64
>>out and enjoyed watching a couple of games along with the Crafty game...
>>
>>I believe this new version, when done, will end up being significantly stronger
>>than anything released in the past from the Crafty series.  How it will compare
>>to the "front runners" will be seen in a few months, although it will
>>occasionally play on ICC as well.  I will add that I have a "random rotation"
>>set up on ICC so that the most recent version does not play all the time to
>>avoid any tuning issues that might come up.  :)  I have several older versions
>>that now "claim" to be version 20.3, to make it more difficult to tune against
>>prior to the WCCC.  Once the WCCC arrives, the current version will again become
>>public and I'll start to work on ideas for next year...
>That's one of the thing I like about you, you never give up, always thinks
>positve and continues to improve crafty. Many who started programming the same
>time as you have already quit, or hadnt made any progress in many years. Good
>luck in WCCC Professor.
>Tony

"many who started.."???

My first program played its first move in 1968 on an IBM /360 model 40.  Know
anybody that has actually been working on a chess program that long?  Much one
that is still doing the grind?  :)

two more years and it will be 40 years ago...  :)




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