Author: Robert Hyatt
Date: 08:17:42 03/01/06
Go up one level in this thread
On March 01, 2006 at 05:35:42, Vasik Rajlich wrote: >On February 28, 2006 at 19:50:09, Tord Romstad wrote: > >>On February 28, 2006 at 18:05:32, Miguel A. Ballicora wrote: >> >>>This one: >>> >>>>>> if (nodecount == 15 && depth == 2) { >>>>>> depth--; >>>>>> } >>>Is exactly what Tord mentions (a very simple raw version) applied close to the >>>tips. >> >>In a certain sense, it is exactly the opposite of what I do. I only >>use reductions *far* from the leaves; more specifically when deph > 2. >>Before I started using null move threat detection to improve the tactical >>accuracy, I had to use depth > 3 in order to avoid too many horizon >>effect problems. >> >>Tord > >That's one difference. The really big difference was the "if (nodecount == 15) >break;". That's Shannon B-type search! > >Vas Since those were all surrounded by conditional compilation tests, I assumed that was an "evolution". First tried just tossing them out (which Bruce and I tried first too, btw) then later he tried reducing them instead, which was again exactly what I played around with... I just never got to the idea of not reducing on moves that had failed high above some fixed percentage of the times they were tried...
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