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Subject: why not history[from+piece12][to] ?

Author: Chan Rasjid

Date: 02:31:05 03/05/06

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On March 04, 2006 at 20:12:47, Robert Hyatt wrote:

>On March 04, 2006 at 18:26:47, Chan Rasjid wrote:
>
>>This is for an earlier thread somewhere.
>>
>>It may be piece12-to may be better than from-to for history stuff.
>>
>>A side may attempt to retain a certain board configuration or a part if it
>>strong
>>especially near the palace. Then such spaces may be good or bad for certain
>>piece-type-color and the from sqaure has no relevance, only the type and color.
>>
>>Also in endgame, the significant pieces are pawns and kings and the above
>>analysis
>>may also apply.
>>
>>The above non-random goodness or badness of squares towards type-color will give
>>the history value a bias towards fh/fl and it is this non-random bias that makes
>>history useful.
>>
>>Rasjid
>
>I tried both and could not get piece-to to out-perform to-from.  They were
>close, but to-from was always just a bit faster for me.  I ran several test
>suites, including ecmgcp for testing, plus some non-tactical positions to make
>sure they didn't behave differently...
>
>This probably varies by engine, no doubt...

history[from + piece12][to] - can this work?
This is only my rough idea, may be complete silliness...and I am busy with
my bitboard generation.

There is "collision" for from1 + pc12_1 == from2 + pc12_2
when from1 != from2 and pc12_1 != pc12_2.But maybe things may balanced itself
out and stiil may be best of the 3 history.

With from-to, there is already collision of :-
a) B 2 color, Q 2 color, P 1 color
b) R 2 color, Q 2 color, P 1 color
c) N 2 color, else ok.

Maybe a brute run for collision can help, ie using a brute loop of
[from+pc12][to] to flick out the collision characteristic, etc.. to see if they
are a problem. Or maybe adding a suitable constant K to
[from + pc12][to + K] may do the trick.

Rasjid



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