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Subject: Re: Nice end-game problem; here is another phenomenon, who can explain?

Author: Harald Faber

Date: 03:23:32 04/27/99

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On April 27, 1999 at 05:25:57, Jeremiah Penery wrote:

>>>Hoped you enjoyed the problem...
>>>Igor
>>
>>Yes, I did. I also enjoyed this problem:
>>
>>qnb5/1p1kBK2/pPp5/P1p5/2P5/8/8/8 b - - 0 0
>>
>>White to move and win. It SHOULD be an easy one, only move#2 and the motive must
>>be found.
>>What amazes me is that Crafty and Fritz5.32 with their deepest search depth
>>don't find the final winning move in move#19 pv. They have only a draw eval so
>>it must be the best move because the material is way down, or are there other
>>reasons? It is 19.Be5 which is found by them with 0.00, just facing that move.
>>If you make 19.(winning move) SUDDENLY they realize the win but not 19.Be5 up to
>>depth 60!
>
>I followed the line you gave below, and it looks like the problem is that Crafty
>seems to really want to take the draw by repetition (for both sides)...I set the
>drawscore to -9.99 and it still had some trouble, but it did much better.  Like
>Uri said in his post, it could be a null-move problem as well.

I admit I never thought such things are possible in current programs.




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