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Subject: Re: Nice end-game problem; here is another phenomenon, who can explain?

Author: Jouni Uski

Date: 04:11:13 04/27/99

Go up one level in this thread


On April 27, 1999 at 07:03:42, Bernhard Bauer wrote:

>On April 27, 1999 at 05:03:34, blass uri wrote:
>
>>
>>On April 27, 1999 at 04:09:08, Harald Faber wrote:
>>
>>>On April 26, 1999 at 23:48:50, Igor Syry wrote:
>>>
>>>>Hoped you enjoyed the problem...
>>>>Igor
>>>
>>>Yes, I did. I also enjoyed this problem:
>>>
>>>qnb5/1p1kBK2/pPp5/P1p5/2P5/8/8/8 b - - 0 0
>>>
>>>White to move and win. It SHOULD be an easy one, only move#2 and the motive must
>>>be found.
>>>What amazes me is that Crafty and Fritz5.32 with their deepest search depth
>>>don't find the final winning move in move#19 pv. They have only a draw eval
>>
>
>It's white to move, so the FEN should be
>qnb5/1p1kBK2/pPp5/P1p5/2P5/8/8/8 w
>
>>It is not surprising because it is a null move problem.
>
>Indeed. But you can easyly configure crafty *not* to do a null move search.
>Then crafty will solve the above position in a second.
>Here some output from crafty:
>
>              time surplus   0.00  time limit 60:00 (60:00)
>              depth   time  score   variation (1)
>starting thread 1
>                1     0.11 -12.06   1. Bxc5
>                1->   0.12 -12.06   1. Bxc5
>                2     0.12 -12.00   1. Bxc5 Kd8
>                2->   0.14 -12.00   1. Bxc5 Kd8
>                3     0.14 -11.83   1. Bxc5 Kd8 2. Kg8
>                3     0.15     ++   1. Bf8!!
>                3     0.15   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                3->   0.15   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                4     0.17   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                4->   0.17   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                5     0.17   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                5     0.19     ++   1. Bg5!!
>                5     0.19   1.57   1. Bg5 Kd6 2. Bf4+ Kd7 3. Bc7 Qa7 4.
>                                    bxa7 Kxc7 5. a8=Q
>                5     0.20     ++   1. Bxc5!!
>                5     0.20   6.18   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. a8=Q
>                5->   0.22   6.18   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. a8=Q
>                6     0.22     ++   1. Bxc5!!
>                6     0.23   8.33   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 b6 5. axb8=Q bxa5
>                6->   0.25   8.33   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 b6 5. axb8=Q bxa5
>                7     0.26     ++   1. Bxc5!!
>                7     0.28   9.47   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q
>                7->   0.33   9.47   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q
>                8     0.37   9.63   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>                8->   0.47   9.63   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>                9     0.48     ++   1. Bxc5!!
>                9     0.69  Mat07   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>                                    7. Qc7#
>                9->   0.90  Mat07   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>                                    7. Qc7#
>              time=0.90  cpu=2049%  mat=-14  n=168812  fh=99%  nps=185507
>              ext-> checks=9535 recaps=512 pawns=3374 1rep=1090 thrt:0
>              predicted=0  nodes=168812  evals=564
>              endgame tablebase-> probes done=0  successful=0
>              SMP->  split=447  stop=17  data=6/64  cpu=18.65  elap=0.91
>
>mate in 7 moves.
>
>This version of crafty may not play very good because null move helps a lot.
>But you may configure crafty in a way that it will normally use the null move
>search, but not when there is low material on the board. Such a version gives:
>
>starting thread 1
>                1     0.10 -12.06   1. Bxc5
>                1->   0.11 -12.06   1. Bxc5
>                2     0.11 -12.00   1. Bxc5 Kd8
>                2->   0.11 -12.00   1. Bxc5 Kd8
>                3     0.13 -11.83   1. Bxc5 Kd8 2. Kg8
>                3     0.13     ++   1. Bf8!!
>                3     0.13   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                3->   0.13   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                4     0.14   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                4->   0.14   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                5     0.16   0.00   1. Bf8 Kd8 2. Be7+ Kd7
>                5     0.16     ++   1. Bg5!!
>                5     0.16   1.57   1. Bg5 Kd6 2. Bf4+ Kd7 3. Bc7 Qa7 4.
>                                    bxa7 Kxc7 5. a8=Q
>                5     0.17     ++   1. Bxc5!!
>                5     0.17   6.18   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. a8=Q
>                5->   0.19   6.18   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. a8=Q
>                6     0.19     ++   1. Bxc5!!
>                6     0.21   8.33   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 b6 5. axb8=Q bxa5
>                6->   0.22   8.33   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 b6 5. axb8=Q bxa5
>                7     0.24     ++   1. Bxc5!!
>                7     0.28   9.47   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q
>                7->   0.33   9.47   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q
>                8     0.44   9.63   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>                8->   0.55   9.63   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>                9     0.55     ++   1. Bxc5!!
>                9->   0.94  10.02   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>               10     1.38     --   1. Bxc5
>               10     1.41     ++   1. Bxc5!!
>               10->   2.10  10.01   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q Kd8
>               11     2.11     ++   1. Bxc5!!
>               11     3.44  Mat07   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q b6 7.
>                                    Qc7#
>               11->   4.63  Mat07   1. Bxc5 Kd8 2. Be7+ Kd7 3. c5 Qa7 4.
>                                    bxa7 Kc7 5. Bd6+ Kd7 6. axb8=Q b6 7.
>                                    Qc7#
>              time=4.63  cpu=415%  mat=-14  n=1208305  fh=99%  nps=261537
>              ext-> checks=62247 recaps=4809 pawns=14553 1rep=4646 thrt:171
>              predicted=0  nodes=1208305  evals=5100
>              endgame tablebase-> probes done=0  successful=0
>              SMP->  split=999  stop=32  data=7/64  cpu=19.19  elap=4.62
>
>mate in 7 moves.
>
>All computation done on a 2XPPro 232 MHz.
>>
>>If black has the right not to play then white cannot threat the black king at
>>d7(the pawns cannot move and the bishop cannot see d7)
>>
>>
>>I suggest that you use better programs like Genius3 for analyzing studies.
>>
>>Junior is also better in this position but it has practical problems in other
>>studies
>>(for example when there is under promotion)
>>
>>Uri
>
>So no need to take Genius, ...
>Crafty is very nice and powerfull.
>Kudo's to Bob.
>
>Kind regards
>Bernhard

Interesting! Can You show how to do the special configuration?




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