Author: José Carlos
Date: 08:34:51 05/06/99
I'm finishing writing the first beta version of my chess program (Averno). It is quite simple at this moment, but I always try to be original, and I have an idea about the eval function: Instead of "inventing" rules for evaluating positions from my experience in chess (or others experience), could it be possible to make the program invent by itself those rules? I mean, if I was able to write some code for, starting with a position, an evaluation (taken from grandmasters games) and a best move, the program could "inference" (sorry, I dont know this word in english correctly, but I hope you understand) some rules that he, later, use in his games. How? Well, there are many interesting AI methods to do this. I'm particularly interested in Neural Networks, but some others may be suggested. Have any of you thought of this any time? Any ideas? Any real cases? Regards. José C.
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