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Subject: Re: Help: Null move and Aspiration failure

Author: Robert Hyatt

Date: 17:56:39 05/15/99

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On May 15, 1999 at 15:14:26, William Bryant wrote:

>Thanks to both Bob and Edward.
>
>There was a very nice but difficult to notice bug.  It attribute it to a
>compiler error, the compiler did what the source said to do, not what I "though"
>it said to do. :)  I forgot to negate the score returned from the null search.
>ie
>x = search(-beta, -beta+1, depth-NullRDepth, false);
>
>instead of
>
>x = -search(-beta, -beta+1, depth-NullRDepth, false);
>
>You miss these things at 1 am.
>
>Interestingly, the search was much faster (but wrong) on some positions doing
>it the other way.  I now only get to 9 ply in 2 minutes (actually 1:36) from the
>1.e4 starting position instead of 10 ply, more work to be done.
>
>I still have a question on the Null move.
>
>If at the root, you fail high and set alpha to -infinity so that your new search
>window is -Infinity, beta,  then with the first call to search,
>alpha becomes -beta, beta becomes -alpha which becomes Infinity.
>
>I assume under these circumstances, it is better to skip the null move at this
>ply since there is not point is searching -beta, -beta+1 (-Infinity,
>-Infinity+1).  Is this correct?
>

yes... if you can't possibly fail high, then do not do it at all since it just
'burns nodes'...


>Finally,
>  on your last comment
>>The most common bug with null move is a fail high, and on the research where
>>beta has been relaxed, you get a fail-low.  _that_ can be a serious problem if
>>you don't ignore the false fail-high at the root.  You will occasionally play a
>>totally garbage move.
>
>I had this problem when I implemented my aspiration window search. I would fail
>high, then fail low and get stuck.  What I have done is this, if I fail high, I
>change the search to
>	alpha = beta -1;
>	beta = INFINITYSCORE;
>	and flag that I have failed high.
>If fail low, I change the search to
>	alpha = -INFINITYSCORE;
>	leaving beta unchanged unless I have already failed already on this search,
>	then I change beta; beta = INFINITYSCORE;
>
>Is there a better way to handle this problem.
>
>Thanks again,
>


if I fail high on the pvs search (ie searching 2nd root move with window
alpha,alpha+1, I the research with alpha,beta.  If this fails low I just
ignore the original fail high and keep going.  Anything else leads to
trouble.  Because if you re-search with -infinity, alpha, what good is
that?  You want to let the score drop below the already found best score
at the root?





>William
>wbryant@ix.netcom.com
>
>BTW, here is my Null move code to see what I have done.  Please feel free to
>comment.
>
>	//No Hash table cutoff
>	//Now lets try a Null move
>#ifndef _No_NULL_
>	if (beta < INFINITYSCORE) {//Avoid doing a Null move just after fail low
>	if ((!check) && doNull && (depth - NullRDepth >= 0) &&
>		(GetPieceMaterial(side) >= NULL_Threashold)) {
>		gNullMoveAttemps++;
>        	makeNULLmove();
>        	if (depth - NullRDepth)	//if depth remaining
>			score = -search(-beta, -beta+1, depth-NullRDepth, false);
>         	else if (depth - NullRDepth == 0)
>			score = -quiesce(-beta, -beta+1);
>        	takebackNULL();
>
>        	if (OutOfTime)
>			return(0L);
>
>        	if (score >= beta) {		// Null move cutoff
>        		gNullCutoffs++;     	// counter for successful null moves
>		 	UPDATEHASHRECORD(mHash, theHashRecord, CurHashSig, age, 0L,
>				score, depth, hash_Lower);
>			 return score;    	// alternatively, return beta
>			}
>		else if (score < -MateScore)
>			if (ply <= kAbsoluteMaxSearchDepth)
>				depth++;        // may wish to handle null move scores that
>                				//suggest a mate by
>                               		// increasing depth and researching
>}
>}
>#endif



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