Author: Andrew Dados
Date: 09:02:37 05/16/99
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On May 16, 1999 at 05:26:03, Dave Gomboc wrote: >On May 16, 1999 at 02:57:06, KarinsDad wrote: > >>On May 15, 1999 at 15:28:56, Dave Gomboc wrote: >> >>[snip] >>>before draw" rule... it took them about 61 moves. So anyway, yes, please allow >>>every legal position. >> >>Dave, >> >>You sound like one of the purists I mentioned before. Tell me it isn't so. :) > >Like (I think) most computer programmers, I like stuff that doesn't break in >weird freaky cases that I have to hunt down at considerable pain and expense. >Does that make me a purist? > >>In order to require all bits in the 25 bytes, the schema that Eugene and I >>discussed would require that all pawns are off of the board, that there is 12 >>promoted pieces on the board, that all of the original pieces are still on the >>board and that all pieces are on row 2 through 7. This means that there are 28 >>pieces with no pawn protection within the 48 squares of the middle of the board. >>It seems a little much, doesn't it. > >25 bytes is really annoying. It might as well be 32 bytes. 24 bytes would be >much better. (in-memory alignment issue for array of struct) [snipped] Here we go: yet another schema to minimize _maximal_ neded space...:) We need 5 pieces (excluding Kings) x 2 colors = 10 bit states For packing 3 pieces together we need 10^3 = 1000 states, which fits in 2^10 (10 bits) so for 30 pieces (32- 2 kings) we get 12 bytes 4 bits... Now define 'format': 64 bits piece location bitmap 12 bits for 2 kings indexes and castle status (6 bits per king, first bit indicates any castle status; if none then 5 others give [0..31] index of the king, if any then kings position is known then 2 bits give details on status). 8 bits for 50 move counter+side to move 100 bits for up to 30 pieces 'packed' (see above) 4 bits EP possibility+EP file Total gets up to 23 bytes 4 bits worse case, any 3 pieces removed is 10 bits less....all 32 piece (including 'fantasy') positions fit. -regards- Andrew
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