Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: THE INEXHAUSTIBILITY OF CHESS

Author: Fernando Villegas

Date: 18:28:47 05/20/99

Go up one level in this thread


On May 20, 1999 at 18:59:56, William H Rogers wrote:

>There is another exception. A few months ago, a game was won before the computer
>ever left its book. Well, that is, when it finally got out of its opening book,
>it ended up in its end game function and the game was won!!!
>With the current progress in chess programs, I'll bet that most of chess will be
>solved in a decade or two, at least serious chess. If we disreguard the useless
>positons, then the normal game should be solveable.


This is the key concept: "normal" game. It is related with the idea that chess
should be considered not a sucesion of moves, but of positions. Of course,
positions are reached with moves, but many moves of thread of moves give birth
to the same position. In fact, if the atomistic view of the game -and so the
idea of it as something infinite- was correct, then we could apply the same
reasonning to any kind of physical phenomena. We could say that we cannot solve
the equation of the fall of a body because there are some many atoms in
different arrays into it that are different to any other body. Science and
calculation are macroscopic and that's the reason they can give us laws of
behaviour. Everything behaves differently and is unpredictable if we see it
according a very microscopis angle, but that is not relevant for our purposes.
Same with chess. So we can "solve" the chess game if we consider that solution
does not means to fill an infinite hash table with all possible moves, BUT to
grasp the esential law that govern the development of positions and win the game
from that. In other words, if a device can win all the games or at least get a
draw, then ches is solved no matter if you have in the pocket all the moves or
you have the tool for a better handling of positions.
fernando


 I think.
>Then a little later, some chess problems were posted and the machines were
>allowed to think > infinity... and many found mate in 30 or so.
>As the compition in chess programming developes, chess is getting better all the
>time. Don't forget that when the first calculations on the probability of
>solving chess, the worlds biggest computer "ENIAC" only had 4k of memory.
>IHM
>Bill



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.