Author: Terry Presgrove
Date: 20:34:58 05/29/99
Go up one level in this thread
>>>>>>Recently I was playing Rebel10c a 30 0 game that went as follows. >>>>>> >>>>>>[Event "?"] >>>>>>[Site "?"] >>>>>>[Date "?"] >>>>>>[Round "-"] >>>>>>[White "?"] >>>>>>[Black "?"] >>>>>>[Result "*"] >>>>>> >>>>>>1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Be2 e5 7. Nf3 Be7 8.Be3 O-O 9. Qd2 Ng4 10. Bg5 Bxg5 11. Nxg5 h6 12. h4 hxg5 13. hxg5 Qb6 14. >>>>>>O-O-O Nxf2 15. Nd5 Qd8 16. Qe3 Nxh1 17. Rxh1 Nc6 18. Qg3 Nd4 19. Qh4 Nxe2+ >>>>>>20. Kb1 f5 21. Qh8+ Kf7 22. g6+ Ke6 23. Qxg7 fxe4 >>>>>>* snip... Regardless of what it is, black is hopelessly lost after the move >>>>>18. Qg3. >>>>> My analysis seems to indicate blacks last chance to save the game is on move 15.... Qb6-d8?? rather Qd4!! if I recall correctly after leaving Rebel10b on over night the analysis was slight advantage for black after 15.... Qd4.I tried to duplicate tournament play by giving Rebel10b 5 minutes per move from 12. on and Rebel made same moves until 17. when the Nc6 score showed (-) at just over 4 minutes and found the mate in 10 at 6:19. White has many winning lines when black fails to swap the Queens. snip.... >>this is classic anti-computer tactics after 12. ....hxg5 the opening of the KR >>file for the trojan knight. I should have been more clear in the distinction >>between the anti-computer part of the game and the mate in 10 :-) > >Yes this I agree with it can be a problem for compters, this is the position >that should be of interest. I will have to look at this position and the moves >before and just after. >
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