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Subject: Re: what is a perfect game?

Author: KarinsDad

Date: 16:37:51 06/09/99

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On June 09, 1999 at 19:17:42, José de Jesús García Ruvalcaba wrote:

[snip]
>
>	Could you please elaborate your definition of «perfect move» in a drawn
>position?
>José.

How do we know that drawn positions are even possible with perfect play? If they
are not, then there is no need for such a definition.

If drawn positions are possible with perfect play (or if you just wanted to
check a random drawn position), then I guess that the perfect draw move for any
given drawn position is one which still leads to a draw (obviously, if a given
move leads to a loss in a drawn position, it has to be less than perfect). So,
there may be multiple perfect moves.

Of course, it might be better to get to a draw with a minimal number of moves,
so one draw move may be more "perfect" than another. For example, if the
tablebase had 40^60 positions in it (obviously, this could never occur in the
physical world), it could take a REAL long time to look up a given position on
the hard disk. So, it would be beneficial to look up the "best" move that leads
quickest to a win or a draw (since there would presumably still be a time
control on the game). The rest of the draws for a given position would not be
needed in the tablebase.

Also, some people may argue that the perfect move in a drawn position is one
that maintains the draw, but gives your opponent the greatest possibility of
making a mistake and losing. I think this would be hard to evaluate accurately.
Just counting up the nodes probably would not be best. Instead, it may be best
to have a system of the "most complicated draw", but that is beyond my ability
to rationally determine what that might be right now.

KarinsDad :)



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