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Subject: Re: what is a perfect game?

Author: KarinsDad

Date: 12:15:18 06/11/99

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On June 11, 1999 at 13:14:46, Dave Gomboc wrote:

[snip]
>>
>>I think the FIDE rules indirectly imply that a move must be made (although
>>Miles/Reuben got away with a draw with no moves in 1975), depending on
>>interpretation: "The game is drawn upon agreement between the two players during
>>the game. This immediately ends the game". Since this says "during the game", it
>>implies that the game is actually being played (or one move has been made???).
>
>Yes.  At www.clubkasparov.ru you can read something by V. Dvorkovich (sp?), an
>International Arbiter, who discusses how he dealt with a recent "GM draw".

Yes, I had read that article. It implies that the rule (see my other post):

"An offer at any other time during play is still valid"

really should read:

"An offer at any other time during play is invalid"

This makes more sense. Maybe the FIDE rules on the Internet have bugs in them.

[snip]
>>If at best black has a forced draw after Ng1, then Ng8 could lead to a fast draw
>>as you claim. However, you also stated that maybe minimum draws are not
>>necessarily best (your opponent has less of a chance of making a mistake). A
>>more complicated or slower draw may be best. So, regardless of whether Ng1 leads
>>to a win for black or a draw for black, Ng1 should not be moved since it lowers
>>the chances of your opponent making a mistake (by trying to minimize the number
>>of moves of a draw AND by giving your opponent two tempi). Some different
>>drawing move that does not lead to a possible win for black or leads to a slower
>>or more complicated draw should be made.
>
>Correct, Ng1 is not a good move when playing fallible opponents.  This does not
>refute its brilliance under the original conditions. <grin>

If 1. Nf3 Nf6 2. Ng1 is a forced win for black, it would refute the brilliance
of Ng1 under the original conditions. <grin>

>
>>KarinsDad :)
>>
>>PS. I think I got you with my logic this time Dave, but I'm sure you'll think
>>of a way to squirm out of it. :)
>
>Squirm.
>
>>PSS. I guess you have convinced me that the minimal draw move may not be best
>>(with the caveat that it may be best in time pressure).
>
>That was my objective.  Does this mean that I got you with my logic? :-)

For falliable opponents you did. Of course, that was not the original
discussion.

The minimal draw move is definitely not best against fallible opponents since
the basic definition of a fallible opponent is one who will eventually lose
against a perfect program, so why play for a draw when you can win. However, the
definition of fallible could include a "perfect" program with a few minor bugs,
so a perfect program should still play for a win and if the imperfect opponent
is good enough to find a line that gives a draw, at least the perfect program
drew. It would never (even against a fallible opponent) play a move that could
lead to a loss (possible Ng1).

Against infallible opponents, the minimal forced draw move is perfectly fine.
But since that was what we were originally talking about, it seems okay that I
thought that minimal forced draws could be the only ones in the tablebase.

However, I doubt you could ever convince me that 1. Nf3 Nf6 2. Ng1 ever leads to
a forced drawn position with perfect play by both sides. So, although I conceed
your point for falliable opponents, I think your example is still poor for
infalliable ones. Even if a perfect program knew that it's opponent was perfect,
it would still make moves that ONLY lead to draws or wins and I doubt that Ng1
only leads to draws or wins (with perfect play). :)

>
>Dave

KarinsDad :)



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