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Subject: choosing target times and probs with clock()

Author: Alex Boby

Date: 12:18:17 06/22/99



A couple problems with timing...

1.   In my limited spare time I've just done the switch over from depth based to
time based searching. I am now having difficulties coming up with an algorithm
to choose the amount of time which should be spent searching for each move. This
is a trivial task if the time controls are x moves in y minutes but if the time
controls are simply x minutes for the whole game (like on ICS), then what's the
most efficient way to use the time?

2.   I am developing in C under linux and using the clock() command for all
timings. The problem I have is that when it says that it took, for example, 10
seconds to search, it's in actuality more like 25 seconds. At first I thought
that I had some kind of problem with casting or arithmetic but I checked all
that. I also examined crafty's code and it seems exactly the same as far as
usage of clock() is concerned. Then I thought that maybe my clock chip was
malfunctioning, but if this were the case then my system would not be keeping
accurate time,... but it is. Therefore I have no idea what the problem could be,
but it's a pretty significant one as far as I'm concerned. Any ideas?

Much thanks,
Alex Boby




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