Author: Alex Boby
Date: 13:35:58 06/22/99
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On June 22, 1999 at 16:02:29, Dave Gomboc wrote: >On June 22, 1999 at 15:18:17, Alex Boby wrote: > >> >>A couple problems with timing... >> >>1. In my limited spare time I've just done the switch over from depth based to >>time based searching. I am now having difficulties coming up with an algorithm >>to choose the amount of time which should be spent searching for each move. This >>is a trivial task if the time controls are x moves in y minutes but if the time >>controls are simply x minutes for the whole game (like on ICS), then what's the >>most efficient way to use the time? > >Firstly, I find it interesting that you think it's trivial in the first case. >Do you really want to spend the same amount of time on each candidate? > >For a sudden death time control, I guess you have to estimate how long the game >is going to last, and dynamically update your time usage as the game continues. > I find it trivial because the way I chose to do it is to determine a base time (y time / x moves) and then adjust for other factors like times remaining on clocks, in trouble, ect... For sudden death, it's very hard to estimate a base time because it's difficult to estimate how long the game is going to last. This is how I'm currently doing it because I could think of no better way but I thought that there must be one... >>2. I am developing in C under linux and using the clock() command for all >>timings. The problem I have is that when it says that it took, for example, 10 >>seconds to search, it's in actuality more like 25 seconds. At first I thought >>that I had some kind of problem with casting or arithmetic but I checked all >>that. I also examined crafty's code and it seems exactly the same as far as >>usage of clock() is concerned. Then I thought that maybe my clock chip was >>malfunctioning, but if this were the case then my system would not be keeping >>accurate time,... but it is. Therefore I have no idea what the problem could be, >>but it's a pretty significant one as far as I'm concerned. Any ideas? > >You can ask the OS about wall-clock time or about process CPU time... lots of >variations. Advanced Programming in the UNIX Environment is a good book to look >up details on this stuff. Thanks,.. I'll check that out. > >>Much thanks, >>Alex Boby > >Dave
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