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Subject: Re: My weird board representation leads to limit on pieces.

Author: Richard A. Fowell (fowell@netcom.com)

Date: 23:58:46 07/08/99

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On July 08, 1999 at 21:59:17, Jonathan Goldstein wrote:

>After experimenting with board representaions for a few months,
>I found a representaion in which the move generator is slightly
>slower than rotated bitboards in the middlegame, but factors
>of 2 to 5 faster in the endgame (on a 32-bit processor).  I
>decided to go with this representation, but it does have one
>drawback: Each side cannot have more than 8 of any piece.
>
>Is this a problem for normal (not wild) chess?  At first I
>thought it couldn't possibly be, but then I considered if the
>engine ever gets fast enough to search 15 ply, and one of the
>extensions has the eighth pawn promoted, it could happen.  Am I
>just being rediculous? :)
>
>-Jon

Your in good company - some of the top commercial programs
can't handle this, either.

It's a theoretical problem, but not much of a practical one.
In my 1300 tournament games, the largest number of any piece
I saw was five (bishops, as it turned out - my opponent was
trying to shame me into resigning).

Maybe someone with a millionbase can comment on the maximum
number of each type of piece seen?

-Richard




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