Author: Shep
Date: 06:25:22 07/13/99
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On July 13, 1999 at 08:20:19, Harald Faber wrote: >On July 13, 1999 at 07:21:54, Shep wrote: >You astonish me on and on. >AFTER the tourney you decide to continue the interrupted game or not, based on >the ranking and effects a different result woud have??? Yes. It is another "optimization". If no significance for the overall standings can be expected from a (hypothetically) different result in an adjudicated game, I see no point wasting another day finishing the game. Just like I never watch the 3rd place playoff in soccer WCs. :) >>Maybe it is outdated; I will ponder your arguments for future tournaments. >>Even more so since my next tournament will be all-amateur, where showing "+3" is >>not a guarantee for being able to win... :) > >Not only for amateurs. >Best example at this moment is Bobs game he posted Crafty-vs-Loek van Wely. >Look at it and the -4.xx eval! Blitz games are different. Here my limit for stopping is +10. Or sometimes +infinity. ;-) And van Wely is not a computer, BTW. :) >I know and that is why I set the time control either 40/120+g/60 or if not >possible g/180. I usually prefer playing at these time controls, too, but the SC is an exception. And this is also yet another remainder of the "old times", since e.g. Rebel 9 had no "g/180" time control... >>Yes, but as they always say, that is "not statistically significant". :) > >ONE may not be statistical relevant. BTW a 9 round-robin isn't either... Then again, what is? Not even SSDF... Or just about any tourney in any sports category in the world, for that matter. ;-) >But if you adjust say 3 or more games for a program in the tourney the result >can be VERY different. True. That's why I keep track of these adjudications ("adjustment" has a connotation of biased influence, I think) in order to avoid them summing up to be significant. >>where Rebel was up +3 against Genius and did not win (but this was a rapid >>game). > >I know such strange games/evals. They used to be rare, but seem to be becoming more and more common since many strong programs can now save a game which would have been dead lost 2 years ago. >Fine, finally we agree. :-) What a red letter day for our calendar! ;-)) --- Shep
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