Author: Vincent Diepeveen
Date: 15:55:58 07/21/99
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On July 21, 1999 at 11:15:58, Tord Romstad wrote: >On July 20, 1999 at 19:41:35, Vincent Diepeveen wrote: > >>majority of commercial chess engines is still assembly, although >>that's slowly changing to C. > >I am not sure about this. Based on what I have heard/read: >Assembly language: >Chess Genius >Rebel >Fritz >Kallisto wchess (wchess from dave kittinger) Nimzo is completely assembly. Just not the interface. Please let's discriminate here. Only the released engine is what counts. even ifyou write the interface in basic, that's not important. all the hard work is done by engine. Hiarcs see above misssilicon (unbelievable fast, previously called Rookie) schach all programs from eric van rietpaap The King is also assembly, as the release is what counts. the fact that he has also a C version of it doesn't mean it's C. If the parts of the program that eat most systemtime are in assembly, then we must consider it assembly. (and if it isn't then i expect 2 minutes after i post this an email from Johan and will correct it directly at this forum) >C + assembly language: >MChess >Crafty nightmare (netherlands nightmare) >C/C++: >CSTal >Shredder >Junior Diep is completely ansi-C. I have different interface modules which i can compile together with the engine. My linux/unix/winboard/xboard/text interface is like 29kilobytes, the windows module is growing and growing currently and the dos interface module was 103kb the parallellism is also completely compatible. It can run parallel at whatever parallel system that has shared memory. other c/c++ i can recall at this moment: Lambchop Zarkov bugchess Eugen Occam Arthur MacChess Hossa Franscesca Morphy Ruy-Lopez Mini Now Toledo2000 Darkthought Cilkchess Patzer XXXX-2 ANT (a new try...) zzzzzz neurologic rookie (Marcel van Kervinck) >Tord pascal: delta dappet ikarus Vincent
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