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Subject: Re: Viability of Linux as Chess Platform

Author: Vincent Diepeveen

Date: 15:55:58 07/21/99

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On July 21, 1999 at 11:15:58, Tord Romstad wrote:

>On July 20, 1999 at 19:41:35, Vincent Diepeveen wrote:
>
>>majority of commercial chess engines is still assembly, although
>>that's slowly changing to C.
>
>I am not sure about this.  Based on what I have heard/read:

>Assembly language:
>Chess Genius
>Rebel
>Fritz
>Kallisto
wchess (wchess from dave kittinger)

Nimzo is completely assembly.
Just not the interface. Please
let's discriminate here. Only
the released engine is what counts.
even ifyou write the interface in basic,
that's not important. all the hard
work is done by engine.

Hiarcs  see above
misssilicon  (unbelievable fast, previously called Rookie)
schach
all programs from eric van rietpaap

The King is also assembly,
as the release is what counts.
the fact that he has also a C version of it
doesn't mean it's C. If the parts of the
program that eat most systemtime are in assembly,
then we must consider it assembly.

(and if it isn't then i expect 2 minutes after
i post this an email from Johan and will correct
it directly at this forum)

>C + assembly language:
>MChess
>Crafty

nightmare (netherlands nightmare)

>C/C++:
>CSTal
>Shredder
>Junior

Diep is completely ansi-C.

I have different interface modules
which i can compile together with the engine.

My linux/unix/winboard/xboard/text interface is like 29kilobytes,
the windows module is growing and growing currently
and the dos interface module was 103kb

the parallellism is also completely compatible. It can run
parallel at whatever parallel system that has shared memory.

other c/c++ i can recall at this moment:

Lambchop
Zarkov
bugchess
Eugen
Occam
Arthur
MacChess
Hossa
Franscesca
Morphy
Ruy-Lopez
Mini
Now
Toledo2000
Darkthought
Cilkchess
Patzer
XXXX-2
ANT      (a new try...)
zzzzzz
neurologic
rookie (Marcel van Kervinck)


>Tord

pascal:
delta
dappet
ikarus


Vincent



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