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Subject: Re: And the reason to purchase CSTal is what again?

Author: Robert Hyatt

Date: 20:40:05 08/25/99

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On August 25, 1999 at 22:45:07, James T. Walker wrote:

>On August 25, 1999 at 21:28:14, Bruce Moreland wrote:
>
>>
>>On August 24, 1999 at 15:08:33, Robert Hyatt wrote:
>>
>>>On August 24, 1999 at 12:18:03, Bruce Moreland wrote:
>>>
>>>>
>>>>On August 24, 1999 at 08:59:01, Shep wrote:
>>>>
>>>>>Can somebody with knowledge of FIDE rules clarify this? If the flag falls, it's
>>>>>over, even if it's discovered later on, or am I wrong here?
>>>>>(Besides, I doubt modern tournament clocks would not shout a warning in that
>>>>>case.)
>>>>
>>>>If the position on the board is a mate, that supercedes any flag claims made
>>>>later.
>>>>
>>>>bruce
>>>
>>>
>>>This actually came up once...  one player was thinking, while thinking, his
>>>flag fell, his opponent called this, and went to get the TD.  When he returned,
>>>he found his opponent had found a mate and played it.  And he lost the game
>>>because the mate superceded the flag claim.  If the TD had been there to see
>>>the flag fall and the player call it, it would have ended at that point, but
>>>the loophole is that you can _not_ lose on time, _ever_, if you can find a move
>>>to mate your opponent.  :)
>>>
>>>Seems silly of course..
>>
>>You have to complete the move before the flag falls, but I don't know how the
>>opponent could prove that you didn't if the tournament director wasn't present.
>>
>>If you make the move on the board, then the flag falls, you would still win.
>>
>>bruce
>
>Hello Bruce,
>After reading Bob's post on this I looked it up in my Rules book.  Apparently
>you do not have to make the move before the flag falls.  The book says the
>interpretation is that the one rule does not override the other.  In other words
>if in the act of making a move the flag falls but the move is mate then the
>games ends with mate and the flag falling or punching the clock at this point is
>unimportant.  It seems that ordinarily a move is completed when the player has
>removed his hand from the piece and punched the clock.  There seems to be an
>exception to this, when the move is mate.  It seems they wanted to recognize
>that the clock is ticking when the move is made and the hand cannot be in two
>places at the same time so the rule that the game ends with checkmate overides
>the rule that says the move ends when the clock is punched.  My rule book is old
>and I may have interpreted this incorrectly but that's what I got out of it.
>Jim Walker


your interpretation was the same as mine, and (later) of an international
arbiter I asked.  It is a rediculously vague rule, but the chances of it
happening are so remote, that it doesn't cause any headaches.  IE the only
time it is useful is if you flag falls, and you study the position long
enough to see a mate you overlooked.  :)



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