Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Can u put a move_generator to small defs:

Author: James Robertson

Date: 23:56:52 08/31/99

Go up one level in this thread


On August 31, 1999 at 21:55:56, Nicolas Carrasco wrote:

>Thanks, do u use this type o move_generator data ?

Yes.

>        Is this data able to do a fast move_generator?

I believe it can be used for move generation as fast or close to as fast as is
possible.

James

>
>On August 31, 1999 at 19:54:31, James Robertson wrote:
>
>I don't understand your movelist. Does this structure represent one move or a
>whole list of moves?
>
>I think the easiest way to represent moves is with a structure similar to:
>
>struct move {
>  char from;
>  char to;
>  char promote;   // promotion piece.
>  char flags;     // castling, ep, etc.
>};
>
>To make things even simpler, make your move just an int, and have macros to
>extract the different parts. (I think EXchess or TSCP (one of the two) does
>something like this with unions).
>
>Once you have a move, just make a simple array of moves:
>
>move move_list[200];
>int number_of_moves;
>
>If you want a structure for your movelist, do something like:
>
>struct move_list {
>  int number_of_moves;
>  move list[200];
>};



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.