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Subject: Re: 2 test positions about king safety

Author: blass uri

Date: 11:15:11 09/01/99

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On September 01, 1999 at 11:28:41, Robert Hyatt wrote:

>On September 01, 1999 at 04:55:34, blass uri wrote:
>
>>r1b1k2r/1pqp1ppp/p1Nbp3/8/4P3/2N5/PPP2PPP/R1BQR1K1 b kq - 0 1
>>avoid Bxh2+
>>
>>Junior5 solved this test againsy yudasin at tournament time control but could
>>not solve it at faster time control
>>
>
>
>Here is my output for this.  Crafty doesn't think it is 'good' at all, but
>does bounce between that move and dxc6/bxc6 as it searches.  By the 1:33
>mark it has decided that this is getting bad enough that it discounts it
>and changes for good at depth=13...
>
>It finally (after finishing depth=13) settles on bxc6.  If it has a target
>time of 94 seconds (or longer) it won't play Bxh2.  In looking at it, Bxh2
>doesn't look horrible, since white has castled and black has not, although
>I doubt I would play it myself.

GM Yudasin gave Junior the opportunity to play Bxh2+ because yudasin did not
think that Bxh2+ is a good move
>
>
>
>
>>r2q1rk1/pb3ppp/2n5/1pbNP3/2p1Q3/P4N2/BP3PPP/R4RK1 w - - 0 1
>>from Junior-nimzo(wccc)
>>find Nf6+
>>
>
>This is a tactical shot that really has nothing to do with king safety.  Unless
>you weigh king exposure _way_ high, which will find this move, but will also
>find lots of sacrifices that are totally worthless.

I do not know about programs that can see in a reasonable time that white is
winning more than 3 pawns for a piece so the question if a program can solve it
after some minutes is a question of the evaluation of king's safety.

sometimes 3 pawns and exposed king for a piece is a good idea and sometimes it
is not a good idea and a program with good king safety evaluation should know
when it is a good idea and when it is not a good idea.

Uri



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