Author: Ed Schröder
Date: 08:31:03 09/10/99
Go up one level in this thread
On September 10, 1999 at 09:35:02, Robert Hyatt wrote: >On September 10, 1999 at 07:48:44, Ed Schröder wrote: > >>On September 10, 1999 at 00:19:37, Robert Hyatt wrote: >> >>>Here is an interesting position given to me by Steffen Jakob: >>> >>> /p/P5p/7p/7P/4kpK/// w >>> >>> +---+---+---+---+---+---+---+---+ >>> 8 | | | | | | | | | >>> +---+---+---+---+---+---+---+---+ >>> 7 | *P| | | | | | | | >>> +---+---+---+---+---+---+---+---+ >>> 6 | P | | | | | | *P| | >>> +---+---+---+---+---+---+---+---+ >>> 5 | | | | | | | | *P| >>> +---+---+---+---+---+---+---+---+ >>> 4 | | | | | | | | P | >>> +---+---+---+---+---+---+---+---+ >>> 3 | | | | | *K| *P| K | | >>> +---+---+---+---+---+---+---+---+ >>> 2 | | | | | | | | | >>> +---+---+---+---+---+---+---+---+ >>> 1 | | | | | | | | | >>> +---+---+---+---+---+---+---+---+ >>> a b c d e f g h >>> >>> >>>Obviously black is getting crushed. He has one move, Kh3, which leads to a >>>mate in 6. Steffen asked me to try this and Crafty found a mate in 4, which >>>doesn't exist. I spent the entire day debugging this thing and here is what >>>I found: >>> >>>If you recall the discussion here a couple of weeks ago, I reported that I store >>>absolute mate scores (EXACT scores) in the hash table, and that I adjust them >>>so that they are always stored as "mate in N from the current position". This >>>has always worked flawlessly for me, and still does. >>> >>>For bounds, I once tried adjusting the bounds as well, but found quirks, and >>>left them alone. Wrong answer. To fix this mate in 4 problem, I decided to >>>adjust the bounds as well, but I now set any bound value that is larger than >>>MATE-300, by reducing it to exactly MATE-300, but still using the "LOWER" >>>flag to say that this is the lowest value this position could have. For bound >>>values < -MATE+300, I set them to exactly -MATE+300 and leave the flag as is. >>> >>>This position is cute. Because not only is it a mate in 6, but there are >>>transpositions that lead to mate in 7, mate in 8, and there are shorter (but >>>non-forced) mates in 4 and 5. And there are stalemates, and positions with >>>1 legal move, and so forth. >>> >>>You ought to find the following variation as one mate in 6: >>> >>>Kh3, f2, Kg2, Ke2, Kg3, f1=Q, Kh2, g5, hg, Kf3, g6, Qg2# >>> >>>If you find a shorter mate, it is wrong. If you find a longer mate, you >>>are probably just extending like mad on checks (crafty finds a mate in 8 at >>>shallow depths (9 plies, 2 secs on my PII/300 notebook), and doesn't find the >>>mate in 6 until depth 10, 3 seconds. >>> >>>It is a good test as the transpositions are real cute with white's king caught >>>in a tiny box, but with several different moves that triangulate and transpose >>>into other variations... >>> >>>If you get it right, you have either handled the bounds right, or else you are >>>very lucky. IE Crafty 16.17 gets this dead right. But if I disable the eval, >>>it goes bananas, yet the eval is not important when mate is possible. >>> >>>Have fun... >>> >>>I did... :) >> >>A simple solution: do not store a position in the hash table if there is >>no best-move. It solves the mate-cases and also repetition cases. Also >>there is no speed loss of the search. >> >>Ed > > >I played with this yesterday. This means you will _never_ store a fail-low >position, where you tried all the moves and each one was refuted by the move >below it in the tree. Not storing those will definitely slow you down. I see. I assume you only have the A/B bounds for getting the best move? I use an extra bound so I always have a best move. Ed >The trick I used above solves this cleanly without losing the fail-low (UPPER >bound) cases that still continue to work. > >Assuming I read what you meant correctly?
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