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Subject: Re: Rebel Performance Rating

Author: Howard Exner

Date: 09:09:21 09/19/99

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On September 19, 1999 at 09:37:36, Enrique Irazoqui wrote:

>On September 18, 1999 at 17:44:11, Stephen A. Boak wrote:
>
>>By the way, the Rebel Century Performance Rating for the match today was:
>>         >>  2553  <<
>>which is certainly in the range of Grandmaster ratings.
>
>Rebel's TPR so far is roughly 2480, which is not GM level. Ten games are not
>enough to know much, but taking into consideration that Rebel is the program
>that scored the best in Aegon over the years, this tpr seems to indicate that
>programs do not reach GM level yet at slow time controls and against motivated
>GMs.

Can we really compare what Rebel is doing to how GM's attain their status?
Given the format of these series of games makes it totally unique in the sense
that no human GM was "measured" this way - IE: having to face opponents
with months of prep time? It may be safer not to extrapolate too much from this
event. I think it should just stand on its own where Rebel achieved such and
such a rating based on the parameters outlined by the event.

 One more thing: considering that Rebel played these games with a hardware
>much faster than a P200MMX, it seems clear that the SSDF list is quite inflated,
>maybe by some 150 points.
>
>I think that someone has been saying all this for years. Hi Bob! :)
>
>Looking at the few 40/2 games played so far by programs against strong human
>opponents, I wonder if results wouldn't be similar if played against 2300
>people.The positional superiority of a 2300 player is still immense, and for
>them it might be a matter of avoiding tactics, as wise IMs and GMs do when
>playing computer programs. Maybe the Elo system works differently for programs?
>
>Aside form this, I don't think it makes sense to use the same opening book in
>comp-comp and in human-comp games. It is quite absurd to play openings that lead
>to positional games, where programs are quite dumb, and this is happening too
>often. Is it not a better idea to build a gambit-like book that tries to open
>the game and play tactics? Same for playing style. A program can afford to play
>the Orthodox against another program, because neither will understand a thing,
>but against a strong human player it's a mistake. Look, for instance, at Rebel-2
>yesterday.
>
>Enrique



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