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Subject: Re: Ply Depth in relation to playing strength

Author: Robert Hyatt

Date: 20:45:10 09/29/99

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On September 29, 1999 at 23:24:12, Joshua Lee wrote:

>Thankyou Professor Hyatt i was trying to ask that but everybody thought i was
>saying something else.... I wish Hiarcs looked 14ply:)  Well againn is 10 ply
>complete 2500elo? if you double clockspeed and get around 60elo then how many
>points per ply  Thaaaaat's what i was pretty much trying to get answerd  . I am
>not the clearest speaker, sorry about that. I am glad everyone here is nicer
>than the old group i would flip out if some punk tried calling me a nazi just
>cause they didn't like how i did things..... anyways thankyou all


Conventional "wisdom" has said that one ply is 70-100 Elo points better.  That
means that for a null-move program, a factor of 2-3X faster hardware gets
another ply easily.  A non-null-move program either has to be somewhat selective
or else tolerates a larger effective branching factor... they may need 4-5-6X
faster hardware to get another ply.  No idea what Hiarcs' branching factor is,
but you can determine this for yourself.  do a long search and write down how
long to get to 4, then 5, then 6, then N.  Subtract 5-4, 6-5, 7-6 and so forth
to find out how long each depth took.  Divide two adjacent values, smaller into
larger, to see how the branching factor looks...



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