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Subject: Re: Raw speed of Rebel 10 higher that Hiacrs 7.32 ?

Author: leonid

Date: 17:31:30 10/05/99

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On October 03, 1999 at 09:07:08, blass uri wrote:

>On October 03, 1999 at 08:26:51, leonid wrote:
>
>>On October 03, 1999 at 04:40:59, Ed Schröder wrote:
>>
>>>>Posted by leonid on October 02, 1999 at 08:23:35:
>>>>
>>>>Is really Rebel 10 raw speed (search by brute force)is higher that of
>>>>Hiarcs 7.32?
>>>>
>>>>For the last few months I am trying to find exactly where the raw speed of
>>>>my logic for positional search stays. I tryed few best games. My response
>>>>was that my "branching factor" was not good. It went between bad, very bad and
>>>>just normal. Problem is that you can't say for sure that the game that you
>>>>comparer with do the "brute force search". During the last surprise I
>>>>found that in Hiacrs to reach the "brute force" you must put its "selectivity"
>>>>to zero. Now it is likely that Rebel raw speed is even higher that Hiacrs.
>>>>Is this last finding only mirage or "final truth"?
>>>>
>>>>Thanks for response,
>>>>Leonid.
>>>
>>>Unfortunately there is no "final truth", so you can stop searching :)
>>>
>>>Thinking (for example) 6 plies deep with Program_X can't be compared
>>>with 6 plies deep for Program_Y. Main reason: different type of
>>>extensions chess programs use.
>>>
>>>Best example is Deep Blue. DB's iteration depth is in the same league as
>>>the micro's. It is said DB uses massive extensions which explains it all.
>>>
>>>It is impossible to compare chess programs on ply-depth.
>>>
>>>Ed Schroder
>>
>>
>>I am not sure what you want to say with "extention" but my trying was very
>>simple.
>
> The identical positions were tryed on Rebel and Hiacrs using same
>>computer. Number of plys demanded were the same and from boths games it was
>>asked to make search by "brute force".
>
>If you choose 6 plies brute force
>It means that both programs were asked to see at least 6 plies forward but it
>does not mean nothing about how many plies they can see practically in some
>lines.
>
>For example if Hiarcs does extensions and sees some lines with 8 plies then of
>course it has more work to do and may be slower.
>
>The point is that both programs do extensions and do not ignore everything after
>more than 6 plies.
>
>Uri

Desgracefully what you said sound to me sound like a sad reality. But how really
raw speed of game engin could be compared with the next one? Maybe you have some
idea that my mind miss completely.

Leonid.



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