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Subject: Re: Forfietures do NOT count against a rating!!! In Fide or USCF

Author: Dave Gomboc

Date: 19:31:38 10/07/99

Go up one level in this thread


On October 07, 1999 at 11:50:01, KarinsDad wrote:

>On October 07, 1999 at 02:26:44, Dave Gomboc wrote:
>
>[snip]
>>>
>>>Say two 1600 players are supposed to play, but in the last round, one gets in a
>>>car accident (he is not injured, he just cannot make it to the tournament) and
>>>forfeits. Nobody knows why he forfeited, so the TD sends in the pairings to the
>>>federation.
>>
>>This isn't a good example, because once it became known that the person didn't
>>show up for no fault of their own (it would have been illegal for them to leave
>>the scene of the accident without permission of police), the ratings auditor
>>would re-rate the tournament, not counting the forfeit as rated.  More usually,
>>the tournament report is not sent in the same day, so the TD will probably get a
>>call explaining the situation.
>>
>>My chess club has touraments that are played at the rate of one game a week,
>>every Thursday evening.  The tournaments are 4-7 weeks long, depending on the
>>tournament.  So we'll keep the two 1600 players who are supposed to play, one of
>>whom occasionally forgets that it's Thursday and doesn't show up to play.  I
>>hope this situation seems realistic to you.
>
>Yes, so since the guy forgot to show up or because it was his Wedding
>anniversary or because his boss asked him to work late should NOT affect his
>rating. Ratings should not be used to attempt to predict results between
>potential games, ratings should be used to attempt to predict results between
>actual games.

Where's "potential game" coming from?  It's an actual game.  The round started,
one guy's clock got started.  The game is on.

>>>These two players are both 1600 (let's assume that they both maintained their
>>>rating in the first x rounds of the tournament). They are fairly close in
>>>strength. But after this tournament, one of them is rated 1616 and the other is
>>>rated 1584. Is it true that the 1584 player is REALLY 32 points lower than the
>>>other? Of course not. But, that does not stop him from getting this rating.
>>
>>>How can one state that it is MORE accurate to predict results between the 1584
>>>and the 1616 player when in reality, they should both be 1600 players? The
>>>prediction should be off. Please explain with more detail since I am clueless on
>>>this (and yes, I realize that if someone has a propensity to forfeit, this would
>>>lower his rating in the long run).
>>
>>Let's call the fellow who jumped to 1616 "A", and the fellow who dropped to 1584
>>"B".  It's clear that player B deserves a lower rating than player A.  The two
>>players have the same level of skill, but B is less likely to show up, so his
>>expected score over a series of games against A would be less than 50%.
>
>This is an assumption on your part (i.e. noise). Ratings should be a method to
>predict probabilities of results of actual games, not probabilities of game
>results (i.e. the probability of a no-show should NOT be part of the equation).
>
>>
>>>Thanks,
>>>
>>>KarinsDad :)
>>
>>The rating system just follows what you ask it to follow.  If you want to model
>>"games where both people showed up on time", that is legit enough, I suppose.
>>Canadian ratings model "all games", which seems more valid to me, personally.
>>Of course, some people don't want to rate the games that the GM played when they
>>were sick, or the games where the program lost because the hardware was
>>overclocked too much, et cetera.  I guess it's different strokes for different
>>folks...
>>
>>Before anyone objects too loudly about rating games where a fellow doesn't show
>>up, consider: not too different is the case of another fellow at my chess club
>>who does show up for his games reguarly.  He is a software developer working on
>>Y2K code.  Once in a while, he gets a call on his cell, stands up, and resigns
>>his game, because he received a call from work and he has to go in.  It might
>>seem "unfair" to rate that game... at least if he was winning at the time.  But
>>he lost the game!  What can you do?  And you know, he's more likely to lose
>>games in the future for the same reason.  Worst of all, sometimes people play on
>>in fairly hopeless positions against him, in the hope that his phone will ring!
>
>However, the difference is that he starts the games. He may not finish them due
>to his "problem", but then again, that would be reflected in any rating system.
>
>>
>>CFC ratings predict results, period.
>
>No, they don't. CFC ratings predict results of potential games (whether they are
>played or not) as opposed to results of actual games. I realize that there are
>different strokes for different folks, but I have to tell you that this seems
>really strange to let random noise into the equation.

I don't accept your classification of games.  They are all "actual games".

>
>  If the USCF wants to predict "results of
>>games when both people show up before 1 hour has went by on their clocks"
>>instead, I guess that's their business.
>>
>>Dave
>
>Guess so. To tell you the truth, I have not even thought about this subject
>before this week, so I do not think that I have a preconceived notion on how it
>should work. However, I have a feeling that the reason you are so comfortable
>with the CSC system is that is what you are used to.
>
>And, I can see one major advantage of the Canadian system. It enforces the
>"gentleman's agreement" to play the game. If you don't play and your opponent
>still had to show up, your rating suffers. That is probably the REAL reason for
>the rule. And, looking at it in this light, it makes total sense to use it.

I don't claim to speak for the people who designed the rule.  I know that I like
it, though.  But thanks for coming up with another good reason to have it. ;-)

>
>KarinsDad :)

Dave



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