Author: Antonio Dieguez
Date: 20:52:16 10/15/99
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On October 15, 1999 at 22:54:36, leonid wrote: ... >>>>My program is very different from the most of other programs. I have only >>>>written a primitive program, in my way. And done changes which have made >>>>_it_ better, but are done in a different (and more effective) way in usual >>>>programs. :-) In _my _program_ my movesorting doesn't make anything slower. >>>>(I generate _all_ the legal moves before I try any. It may be one difference.) >>>> >>>> Jari >>> >>>Are you saying that usually people find and do movesorting before recognizing >>>what move is legal? I am asking this question not because I contest what you >>>have said but for simple curiosity. >> >>hi leonid! >> >>if am not wrong, I guess that the point is that he generates *all* the legal >>moves before he tries any. >> >>>Regards, >> >>thx! >>Sailor Mercury and I send to you many regards!! >> >>>Leonid. >> >>me. > >I read with great interest your chat because it says me a lot. Sometime I am >lost in your too technical expressions. really? :) > Anyway, if you could say how many moves >per ply, in general, you are forced to see it will be useful. I still could not >find directly efficency of my move ordering to offer my way as the good one. >Each time when I tryed my game against the best one, I found that my numbers >were not right because some wording I understood in a wrong way. So, how many >your game see in the ply where we have around 30 nodes, for instance? but that depends on the position... if you send me some, I could tell you the amount of nodes for each ply... oops I can not set up positions yet in my game... but anyway they are big numbers for me in the middlegame for iteration 7, 8 or more... What do you mean with "forced to see"? the minimum minimum is the given by the famous formula wich I dont renember but I am very far from that. >Leonid. bye leonid...
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