Author: Eelco de Groot
Date: 14:33:55 10/21/99
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On October 21, 1999 at 14:40:12, Eelco de Groot wrote: > >On October 21, 1999 at 12:03:37, Georg v. Zimmermann wrote: > >>1.) this doesn't work cause u can't produce "clones", a different program is a >>different program. > >Yes, but it wouldn't have to be perfect. Even a few percent increase in the >number of correctly predicted moves could make a difference... >I was thinking more that the program might become a little unstable, for >instance if the opponent personality valued positions a little higher on average >than the original one, it would be tempted to throw in some sense less moves >maybe, to reach an end position were it could apply this evaluation routine with >a little higher value. Well that's just what I could come up with. Are there >other fundamental objections? > >> >>2.) You can't tell (well maybe if you put enough effort into it but an >>"anti-detection" algorithm is too easy to write if it becomes a major problem) >>which other program you are playing via autoplayer. > >I know that Ed Schröder stated that he doesn't want to do this but he said that >programs can easily be recognized by the openings they play. Their repertoire is >limited because they can't just play any opening successfully, difficult >strategies are still out of reach. I know the SSDF already played part of their >games where some programs were given information who their opponents were. > >Regards,Eelco I agree of course with Christophe, KarinsDad and Robert that the predictions could never be accurate but couldn't even a few percent be helpful? I was just wondering if anybody has ever tried out asymmetric evaluation routines before. Does the program become unstable? I should have added that I borrowed some of my arguments from an article by Christian Donninger, auf Deutsch: http://mitglied.tripod.de/Nimzo_Werkstatt/upgrade.htm Surely you guys wouldn't go as far as calling opponent modelling a waste of time? Regards Everybody! Eelco
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