Author: Lex Loep
Date: 22:43:21 10/31/99
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On October 31, 1999 at 20:12:30, Fernando Villegas wrote: >Well, Christophe, then take a look at game analysis. Maybe I did someting wrong, >but fact is that when I put the program to analyze my game -a draw- it did not >see my moves, but another set of them. If that is part of the charm, I do not >understand that. I would love something like Fritz kind of analysis, where the >program not only look the game, but give variations and comments. But I suppose >this implementation cannot be done in two minutes... At least someting where >clearly the engine go trought what happened in the game. The result of the analysis can either be put into the annotations or into an file. The results are variations of what would be the best move in each position. >What else? >a) better first screen. The photo that appears now really sucks. >b) a womanly, prettier voice for the moves. The Boris thing sucks, also. any volunteers :) It's easy to create your own voices. you only need to record about 20 phrases. (a-h, 1-8, the pieces..) >c) The 3-d screens are somewhat delirious in the perspective of the pieces they >deliver. Is like to see a board after smoking a joint... >d) number of nodes per second, not esential, but we freaks love those things... Depending on the level, this is displayed on the statusline. >e) maybe more tomorrow. Time to take my meal...:-) >fernando Lex
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