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Subject: Re: Rebel/Hiarcs - the story continues but becomes a bit technical

Author: Eelco de Groot

Date: 05:17:14 11/11/99

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On November 11, 1999 at 07:51:13, Eelco de Groot wrote:

>
>On November 11, 1999 at 06:10:34, blass uri wrote:
>
>>On November 11, 1999 at 05:15:30, Eelco de Groot wrote:
>>
>>>For Blitz you are probably right that 'depth' is probably better than
>>>'knowledge', Tina... But maybe only up to a point? If you know that you will be
>>>playing against a tactical monster might a more positional style and knowledge
>>>not be what could save you then?
>>
>>If you play against a tactical monster it is very dangerous.
>>one tactical mistake is enough to lose the game.
>>
>>I think that tactics is important also for correspondence games.
>>Deeper blue did not see the draw against kasparov in the final position of game
>>2 because of tactical problems.
>>
>>Ed discovered that tactics was important in his 1 hour/move games
>>
>>I do not believe that knowledge=500 is productive in practical games even at
>>slow time control.
>>
>>Uri
>
>Maybe you are right about that last bit, Uri. Only if you happen to be in a
>position where that last bit of knowledge applies you would of course be helped
>by it. The idea was more that if you had some extra defensive extensions that
>mainly look at tactical possibilities by opponent, you wouldn't have to
>sacrifice quite as much knowledge in Blitz (or rapid or even under tournament
>conditions against a fast opponent), or alternatively be a little less selective
>closer to the root. You could also use a lttle more time for looking at pins
>maybe, like Roy Brunjes described in his review or use one of other approaches
>like lessening value of pawns.

Probably not advisable for rapid or blitz, I am thinking now, making PAWN>100
would lead to a more tactical game and would go well with other measures that
decrease knowledge to increase speed ? All just ideas to be tried out of course,
if anyone feels like it..

 But tactics remain more than 90%, I'm sure, of
>the game.

That is in human-human games, for us playing against computers the percentage is
probably even higher..

 Unfortunately not my strong point, tactics...
>
>Eelco



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