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Subject: Re: High performance move generation

Author: Scott Gasch

Date: 11:46:24 11/16/99

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>
>My understanding is that we're just supposed to generate the legal move list 2
>million times for the position, and divide the total number of moves generated
>by the time elapsed.
>
>So, I'm not even touching the board - just building the same movelist over and
>over.
>
>If I've misunderstood the benchmark, somebody please let me know.  Good lord, I
>hope my result of 1.8M nps isn't going to get worse...
>

Yes this is what the test was.  You only generate the move list over and over...
do not touch the board.  Also do not sort the list at all if you can help it.
This test was just to gague the speed of the generation code.

Scott




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