Author: Antonio Dieguez
Date: 05:23:57 11/18/99
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On November 18, 1999 at 01:53:41, Dave Gomboc wrote: >On November 17, 1999 at 10:14:45, Antonio Dieguez wrote: > >>On November 16, 1999 at 14:27:37, Eugene Nalimov wrote: >> >>>Unroll the outer loop, so that iDelta[iDir] become a compile-time constant in >>>the inner loop. Also, you now have 2 calls to AddMove - replace it by one, write >>>something like that: >>> >>> for (iTarg = x+17; ONBOARD(iTarg); iTarg += 17) { >>> iTargContents = PIECE_AT(psPos, iTarg); >>> if (IS_YOUR_COLOR(iTargContents)) >>> break; >>> AddMove(psPos, x, iTarg); >>> if (!IS_EMPTY(iTargContents)) >>> break; >>> } >> >>for (iTarg = x+17; ONBOARD(iTarg) && >>!IS_YOUR_COLOR(iTargContents=PIECE_AT(psPos, iTarg)); iTarg += 17) { >> >> AddMove(psPos, x, iTarg); >> if (!IS_EMPTY(iTargContents)) >> break; >> } >> >>just a bir shorter. hi Dave. >What was really gained by making the code more difficult to understand? for me, make my "friends" who descompile my java program just for curiosity a little confused. Also the move generator is a thing that you dont modify very much anyway, so now you move less the scrolling bar! >Dave me.
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