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Subject: Re: Crafty blitz rating under 2800?

Author: Robert Hyatt

Date: 14:49:50 12/01/99

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On December 01, 1999 at 16:51:06, Jeremiah Penery wrote:

>On December 01, 1999 at 14:41:26, Robert Hyatt wrote:
>
>>On December 01, 1999 at 14:26:34, Ricardo Gibert wrote:
>>
>>>The blitz rating for crafty has plummeted to under 2800 in a fairly short period
>>>of time. Has the latest version acquired a bug or we witnessing a normal rating
>>>oscillation at its low ebb? For awhile there crafty sported a 3250+ rating that
>>>must have sent frightened GMs diving under their desks for cover. What happened?
>>
>>
>>It is a bug.  I just found one serious thing, but I have simply not had time
>>to do further analysis.  I am currently in a hospital bed (fortunately with a
>>phone and my trusty notebook) recovering from surgery.  Once I get home later
>>this week, I hope I can fix everything.
>
>Oh, my!  Add my hopes that it was nothing serious, and that you make a speedy
>recovery. :)

Not particularly serious, and all is well now, just need to get back to the
house and out of this poke/test/prod zoo...



>
>>The current bug dealt with having a "char passed_pawn_value[8]" array...  which
>>I scaled up so that a passer on the 7th starts at a score of 132.  Unfortunately
>>+132 (in a char) is a negative number which was not what I intended.  :)
>
>What version was this bug introduced in?  I've been having problems with passed
>pawns on the 7th rank lately with 17.2.  It always seems to allow them, and then
>often doesn't try to capture them when it easily could.  Eventually, it chokes
>on them and loses. :(


look at the source files, module data.c, and look at the passed_pawn_value[]
initialization.  If it has a 132 in it, change it to 127 and that problem will
go away.  I will try to release a new version tonight once I watch this on ICC
to be sure it is reasonable now...



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