Author: Albert Silver
Date: 20:39:31 12/08/99
Go up one level in this thread
On December 08, 1999 at 21:00:34, Ricardo Gibert wrote: >On December 08, 1999 at 19:55:36, Albert Silver wrote: > >>On December 08, 1999 at 13:51:15, Ricardo Gibert wrote: >> >>>On December 08, 1999 at 12:43:29, Albert Silver wrote: >>> >>>>On December 08, 1999 at 12:00:56, Ricardo Gibert wrote: >>>> >>>>>On December 08, 1999 at 09:29:53, Albert Silver wrote: >>>>> >>>>>>On December 07, 1999 at 20:41:22, Ricardo Gibert wrote: >>>>>> >>>>>>. >>>>>>>>>> >>>>>>>>>>This is already done. It is called "playing with increment". If a human >>>>>>>>>>chooses a zero increment game, then he has to play to win or draw within >>>>>>>>>>that time limit. That is _his_/_her_ choice, and has nothing to do with the >>>>>>>>>>computer. I see no reason for the computer to play within that clock time >>>>>>>>>>limit but let the human off if he gets low on time. >>>>>>>>> >>>>>>>>>Read my response to this that I wrote to Kappler's post in this thread. >>>>>>>>> >>>>>>>>>> >>>>>>>>>>If the human insists on playing zero-inc games, then as the saying goes "he who >>>>>>>>>>lives by the sword, dies by the sword." >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>The "drawback" to all this is that computers employing the above 2 ideas will >>>>>>>>>>>wind up with lower ratings, but I think those ratings will then reflect their >>>>>>>>>>>strength due to chessic reasons rather than non-chessic ones. Computer chess >>>>>>>>>>>programers egos will take a hit when their programs ICC rating goes down, but >>>>>>>>>>>they will gain in the long run by virtue of having produced a more enjoyable >>>>>>>>>>>program that is bound to thereby be more popular. In a serious competitive >>>>>>>>>>>setting or against another computer, these "features" should be turned off of >>>>>>>>>>>course. Perhaps this could be tested on ICC with unrated games to see what the >>>>>>>>>>>impact would be on playing strength. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>I have been playing chess for a _long_ time. I have won and lost games on >>>>>>>>>>time. I consider the 'clock' to be a "chessic reason" for losing a game. It >>>>>>>>>>is part of the game, included in the rules... >>>>>>>>> >>>>>>>>>I have also played chess for a _long_ time and it has always been considered bad >>>>>>>>>etiquette to try to win dead drawn positions on time in skittles. Maybe you play >>>>>>>>>in a "tougher" neighborhood than I do. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>You just play in a very protected environment. I have seen this happen at >>>>>>>>USCF open events (blitz tournament). At a FIDE event. Even at long time >>>>>>>>controls with a mad scramble at the end... >>>>>>>> >>>>>>>>again, avoid it by playing with increment... not by expecting your opponent to >>>>>>>>let you off the hook after you choose a time control you can't live with... >>>>>>> >>>>>>>How do you know what "environment" I play in? You keep forgetting I am limiting >>>>>>>this feature to friendly games. You mention USCF & FIDE events. So what? What >>>>>>>about them? I wasn't talking about those. Like I said before, you don't seem to >>>>>>>read my posts very carefully. >>>>>> >>>>>>I'm not sure how "friendly" an environment a rated game on ICC is. I have never >>>>>>seen a friendly zero increment game on ICC unless played against someone I >>>>>>already knew, and even then it depended. When I want a friendly game, I'll go >>>>>>for unrated with lots of increment. I am not the world's fastest blitz player (a >>>>>>huge understatement) but will not even deign to complain, or even be upset, if >>>>>>when my clock is down to 2-3 seconds, my opponent starts to play nonsense moves, >>>>>>such as giving pieces away though with a check, in order to eat up those last >>>>>>few seconds. Sounds terribly unfair, and the first time this happened to me I >>>>>>felt cheated. I quickly realized though, that playing in a new environment >>>>>>brought about new conditions, and learning to contend with them was a part of >>>>>>it. Complaining about them would do little good. Caveat emptor. >>>>>>Similarly, I always go to tournaments with wax earplugs whether or not it is a >>>>>>small round-robin, or a big open. Sure, the arbiter should absolutely ensure >>>>>>silence as a part of the playing conditions, and as a friend pointed out, it >>>>>>shouldn't be necessary to take such precautions. Still, an argument, a noisy >>>>>>spectator, an animated discussion by the players on the game that they just >>>>>>finished playing before leaving the playing area: all are possibilities that >>>>>>happen all the time. I'd rather not lose my concentration, and possibly the game >>>>>>due to these, and then complain endlessly about it after. In my opinion, such an >>>>>>attitude is just creating excuses to lose. In the end, the result remains the >>>>>>same. >>>>>> >>>>>> Albert Silver >>>>> >>>>>The "friendliness level" is highly variable. Depends on whether the players >>>>>think ICC ratings are significant or not. Also, how high rated one or both of >>>>>the players are. If you offend a high rated player, he will stop playing you and >>>>>the supply of strong players is limited. If you offend a low rated player, there >>>>>is always plenty of fish in the sea, so a player may feel little incentive to be >>>>>"friendly". It is different depending on your level. >>>>> >>>>>Something you see frequently between high rated players: one gets very short on >>>>>time and a draw is quickly agreed when the position is drawish even though the >>>>>other player is could easily win the game on time. Exception is made when one of >>>>>them "threw away" his advantage in position in favor of simply winning on time. >>>>>Then the draw offer is refused. >>>>> >>>>>Besides, chess is a form of entertainment for most players. A hobby. Why not >>>>>make chess programs as enjoyable to play as possible? Also, this is a feature >>>>>that can be turned off. It accomodates the opinion of both sides, whether they >>>>>think chess should be friendly or not. Don't you think the user of the program >>>>>should decide? I don't understand why people are reacting to this idea like I'm >>>>>trying to force them to use it. People are funny. >>>> >>>>I think they are simply responding to your idea with their opinion, much as I >>>>am. Regarding your idea to cut the players slack in zero increment games, I am >>>>dead set against this. Why should the computer have to protect someone from his >>>>folly? Forgive them, they're just human so give them a break? Suppose I bought a >>>>very expensive car as opposed to cheaper one that ends up hurting my >>>>well-balanced budget, and subsequently find myself in dire straits. All this in >>>>the name of vanity. A very human flaw. Should I complain to the car dealer he >>>>should lower his price in order to forgive me my human fallacies? >>>>You might think these are different examples, but I think they are the same. If >>>>a player CHOOSES to play with a zero increment, then they have no right to >>>>complain about the time control. If they do, I'll repeat it again, they set out >>>>creating excuses to lose. You see, had they chosen a 5 second increment, that >>>>excuse wouldn't be there to save them face, and they would be forced to admit >>>>that the computer had simply beaten them at the board. Now, they can scream it >>>>was because of their slow reflexes.... Pure nonsense in my opinion. Just my 2 >>>>cents mind you. >>>> >>>> Albert Silver >>> >>>Before before the internet, when I was quite young, I used to play a lot of 1 >>>minute blitz for small stakes. One minute blitz is very different face to face. >>>Lag and the awkward interface is a big equalizer on the interenet. The >>>supplemental rules we used are very nosed by most players standards, but they >>>evolved from practical experience. >>> >>>1) If you make an illegal move and punch your clock, you >>> lose (normal rule). >>>2) If a piece was knocked over and you punched the clock, >>> you lose (not normal, but logically consistent with >>> prior rule). >>>3) If you knock over the clock after starting your >>> opponents clock, you lose (not normal, but logical). >>>4) Winning on time in a clearly drawn position is legit >>> (remember, this is playing for stakes). >>>5) KxK is legal (people hate this, but this is irrational. >>>6) When you deliver mate, you must have time remaining or >>> you lose (you must stop your clock). >>> >>>The last 2 rules are abnormal and a lot of people don't like them, but all the >>>rules are fair simply because they are applied to both players equally. They are >>>all designed to minimize arguments. In addition, if a mechanical clock is used, >>>if it is knocked over, you lose regardless of whose time is running. This kills >>>the argument that the process of knocking over the clock altered the balance of >>>time, which happens. BTW we used the same rules for 5 minute too. These rules >>>are not for wimps or cry babies, so if you don't like them fine. >>> >>>So you can see, I am no stranger to competive chess. I have played since 1971 >>>and I am now an NM. I know what is normal chess and what is not, what is fair >>>and what is not and what is friendly chess and what is not. >>> >>>When nothing significant is at stake, I play differently. A typical ICC game has >>>nothing significant at stake. There is no good reason for not keeping the game >>>as friendly as possible. I don't buy the zero increment BS. If you are playing >>>Kasparov skittles and he offers a draw to avoid losing on time. Only an idiot >>>would refuse it in a level position. It does not even have to be drawish. >> >>If it was drawn or drawish, I'd agree, if the position is not even drawish, I'd >>say that was Kasparov's tough luck. Kasparov is a pretty tough competitor and I >>doubt he'd complain about losing on time under such circumstances. Furthermore, >>if he had the gall to make such an offer to me in an unclear position only >>because he was low on time, I'd probably stare him right in the face for such >>affrontery. Unless there were extenuating circumstances involved (he had to sign >>autographs whilst playing), I'd say THAT was BS. No offence. > >Okay. We all are different. This makes life interesting. > >> >>> You >>>take the draw, because you want to keep playing him and because it isn't any >>>secret that you "could" have won on time, so what is the point? It is better to >>>move on to the next game and play some _real_ chess than continue the current >>>one which has degenerated into something that is not so interesting anyway. You >>>still disagree? Too bad. >> >>No stakes involved? Yes, no. There is a reason there are rated games and unrated >>games. Rated games involve a score and that hinges on standings and honour. If >>you truly feel no difference whatsoever whether playing rated games or not, then >>it can't be all that much fun for you, as there is no 'scent of blood' so to >>speak. I suspect that isn't the case though, else why make such a fuss about the >>computer playing on. Why feel outraged the computer won if there is nothing at >>stake and the game's value and interest is nil? >> >> Albert Silver > >Let me tell you a story tht illustrates my attitude toward informal games. One >time at a chess club, I noticed a friend of mine was getting a little upset from >across the room, so I walked over to investigate. He was involved in a skittles >game (no clock) and his opponent, whose position was quite hopeless, refused to >resign. I asked him why he didn't resign himself. He reacted with surprise and >pointed out the obvious, "but I'm winning!" I replied, "So? Everyone knows this, >it's boring, he won't resign, so you resign and move on to the next game, which >is bound to be more interesting. It's only a skittles game, so why get upset?" >He vacillated. He was fighting a war in his head between his ego and logic. >Nothing was at stake, so what's the big deal? In skittles, you play until it is >no longer interesting, then you stop and start a new game. In a game with >something at stake you don't have this choice unless you are willing to concede >the money. "Fortunately", for my friend, his opponent decided to resign with >that remark that I was right, the next game was bound to be more interesting >than the current one. Perhaps the real reason was he got embarassed. That's >anybodies guess. > >In a level position, I would concede the draw to Kasparov. To me it is no big >deal. I want to play good chess and I don't care about positions where the >outcome is decided by time alone. But that's just me. If the position is really >interesting, you can discuss it after stopping the clock with GK. I don't make >it into a big deal. This is part of the reason why I think the feature I propose >is reasonable. It can be turned off if you don't like it. Why not give the user >the choice? Fair enough. Before commenting I will say that though I absolutely do not deny the validity of your point of view, I can't subscribe to it. In my club, there is a master who teaches there twice a week, and once, a player complained about a similar episode. The response was one I agree with, and that is you can never begrudge your opponent for playing on. They are absolutely within their rights, so respect it. I have been on both ends of this so I do appreciate the situation. Last year, I had an opponent play on in an endgame where he was a full rook down for a pawn, and not the slightest hope of counterplay so as to sustain any illusions he might have had. The game lasted 45 minutes beyond this (consuming about 3 minutes of my thinking time) until I mated him. I still analyzed the game with him afterwards, though I did add with a touch of irony (I'm not perfect :-) ) how he could have prolonged the king vs. king and rook ending by a further 4 moves. As for quitting a skittles game the minute it is no longer interesting, well, again we see things differently. If I am won, then my duty as I see it, is to shorten my opponent's agony by winning in as economical a way as possible, not to walk off because I have neither the patience nor the sportsmanship to deliver the coup de grace. What would this prove? That I respect the game even less than my opponent? If GK had been able to consume all of his time and been incapable of being in a superior position and worst, was lost on time, I'd say he would just have to assume responsibility for his play, and not hope for a draw in bad grace assuming he could bully me into it because of his status. Finally, getting back to the point of the program. I'll admit I still don't understand the need for such a function. Still, as this began as a comment on games in ICC, even if such a function were created, I would never expect to see it in use there. Why should a player who is incapable of managing either his time or his pride benefit from a program's rating? Albert Silver
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