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Subject: Re: Who Say's GM's don't lose to Low rated Players??

Author: Vincent Diepeveen

Date: 06:16:35 12/09/99

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On December 08, 1999 at 20:03:41, Dann Corbit wrote:

>On December 08, 1999 at 19:56:04, Bruce Moreland wrote:
>
>>On December 08, 1999 at 18:28:26, Dann Corbit wrote:
>>
>>>On December 08, 1999 at 17:16:28, Luis E. Alvarado wrote:
>>>
>>>>I agree with you 100%. Humans tend to be far more inconsistent than computers.
>>>
>>>You might be surprised.  Computers will play a real stinker move some times.
>>>Could be an unknown hash collision.  Could be a bad opening book entry.  Could
>>>be a program bug or just an inferior algorithmic decision.  But for whatever
>>>reason, computers screw up now and again, in a big way.
>>
>>I have never seen evidence of a hash collision causing a game to be lost.  I
>>have seen people suggest this as a reason for losing when a particularly bad
>>clunker is made, but this suggestion is always made before investigation and
>>never after.
>>
>>In college I used to do a lot of programming in a large open area full of a
>>bunch of crazy people, on a minicomputer that we all shared.  I noticed that
>>whenever one particular guy had a bug, he would tell us all to save our work,
>>because he believed that the mini was behaving strangely and was about to crash.
>>
>>This is the same sort of deal I think.
>>
>>Most bad moves are produced as a result of the program working as designed, and
>>responsibility for this falls on the shoulders of the programmer.
>Hash collisions are so improbable that it would be very difficult to pinpoint
>that as the problem.  But if you shrink the hash tables to 10K or so, I suspect
>the problems will show up frequently if not handled correctly [which brings up
>the point -- how do you handle hash collisions?].  Every increase in size will
>make collisions less likely, but even with a terabyte a collision is possible.
>That collision could cause a key choice to be made incorrectly.  It's just not
>very likely.

just get some numbers from a pc random generator and then you'll see
some collisions that hurt!

there is a multilinear connection between them...

Vincent



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