Author: Chuck
Date: 16:45:37 12/10/99
>I am also surprised to see that there are no draws in the games against >chesstiger because I expect to see draws when humans play with anti-computer >style (blocking the position). >I am interested to see the games. >Maybe tiger lose long games on time(disconnected) or there is another problem. >Uri Uri, This game should satisfy your curiousity. Most of the anti-computer games appear to be at 3 0 or faster, hence, no draws. For all it's tactical might, the computer winds up facing some canned line it's opponent has worked many hours on. In the example below, the game was at 3 0 and the computer got blistered. Notice how each move made by white [the human] has a sole focus NOT of playing good chess, but of suckering the computer. The human has used this general line more than once (it's not me, I wouldn't waste my time) and know generally how programs will respond to the "teasers", he certainly couldn't have known how this specific program would react. I won't mention any names in order to keep this thread from getting out of line, but the game as you see is SHORT AND SWEET, and the most amazing suckering of a computer I have ever seen! ---------------- [Event "ICC 3 0"] [Result "1-0"] [ICCResult "Black resigns"] [WhiteElo "2235"] [BlackElo "2377"] [Opening "Anti-Borg (Desprez) opening"] [ECO "A00"] [Time "00:14:23"] [TimeControl "180+0"] 1. h4 e5 2. d3 d5 3. Bd2 Nf6 4. Na3 Bxa3 5. bxa3 O-O 6. g3 Nc6 7. Bh3 Qd6 8. Kf1 Bxh3+ 9. Nxh3 Qxa3 10. Ng5 Qa4 11. Rh3 h6 12. e3 hxg5 13. hxg5 Nd7 14. Qh5 Qh4 {Black resigns} 1-0 WOW! I think there is an easy fix for this. Code your chess program so that if it gets pulled out of book early, it uses a defensive mode for say the 1st 15 moves of the game and gives development a high priority. If you avoid moves like Qxa3 for the 1st 15 moves or so and get your pieces out, this kind of attack won't succeed.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.