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Subject: Anti-computer play: a fantastic example! [RE:Humans beating computers]

Author: Chuck

Date: 16:45:37 12/10/99


>I am also surprised to see that there are no draws in the games against
>chesstiger because I expect to see draws when humans play with anti-computer
>style (blocking the position).

>I am interested to see the games.
>Maybe tiger lose long games on time(disconnected) or there is another problem.

>Uri

Uri,

This game should satisfy your curiousity. Most of the anti-computer games appear
to be at 3 0 or faster, hence, no draws. For all it's tactical might, the
computer winds up facing some canned line it's opponent has worked many hours
on. In the example below, the game was at 3 0 and the computer got blistered.
Notice how each move made by white [the human] has a sole focus NOT of playing
good chess, but of suckering the computer. The human has used this general line
more than once (it's not me, I wouldn't waste my time) and know generally how
programs will respond to the "teasers", he certainly couldn't have known how
this specific program would react. I won't mention any names in order to keep
this thread from getting out of line, but the game as you see is SHORT AND
SWEET, and the most amazing suckering of a computer I have ever seen!

----------------

[Event "ICC 3 0"]
[Result "1-0"]
[ICCResult "Black resigns"]
[WhiteElo "2235"]
[BlackElo "2377"]
[Opening "Anti-Borg (Desprez) opening"]
[ECO "A00"]
[Time "00:14:23"]
[TimeControl "180+0"]

1. h4 e5 2. d3 d5 3. Bd2 Nf6 4. Na3 Bxa3 5. bxa3 O-O 6. g3 Nc6 7. Bh3 Qd6 8.
Kf1 Bxh3+ 9. Nxh3 Qxa3 10. Ng5 Qa4 11. Rh3 h6 12. e3 hxg5 13. hxg5 Nd7 14.
Qh5 Qh4 {Black resigns} 1-0

WOW!

I think there is an easy fix for this. Code your chess program so that if it
gets pulled out of book early, it uses a defensive mode for say the 1st 15 moves
of the game and gives development a high priority. If you avoid moves like Qxa3
for the 1st 15 moves or so and get your pieces out, this kind of attack won't
succeed.



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