Author: Ed Schröder
Date: 10:26:05 12/13/99
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On December 13, 1999 at 10:12:21, Robert Hyatt wrote: >On December 13, 1999 at 05:44:37, Ed Schröder wrote: > >>>Posted by Robert Hyatt on December 12, 1999 at 10:19:26: >> >>>>>But it clearly isn't doing _nearly_ as well vs humans (even with anti-human on) >>>>>as it is doing against other programs... >>>> >>>>Do you have some game examples that supports your strong judgement? >>>> >>>>Ed >> >> >>>Somebody else already posted a really bad result vs a humaon on FICS (winning >>>1/3, losing 2/3, against a player that isn't a "master" of anything but anti- >>>computer chess. I have watched "other" players (not often as I don't watch >>>very often, except when crafty/scrappy is idle) also cause problems... This >>>is the most striking example of comp-vs-comp strength being _far_ different >>>than comp-vs-human strength that I recall in recent years... >> >>This specific case wasn't an issue of playing strength but time-control which >>in the meantime is corrected. >> >>I am still waiting for the game examples that supports your judgement. >> > > >Keep waiting. I looked thru several 'shutka' games. In a couple time was the >problem, but if you look carefully, _many_ games were _not_ lost on time. They >were lost OTB. However, I hardly consider it my job to point out where it is >playing poorly in the endgame or whatever (oops, almost said too much already). >Just don't make the mistake of thinking that this was 60 losses on time, 30 >wins OTB. That wasn't the case _at all_. > > > > >> >>>But as I mentioned before, remember that "I am 10 years behind the commercial >>>programs". I don't see any reason to point out the weaknesses of someone that >>>is 10 years ahead of me, wouldn't you agree? But, in fact, the problems are >>>very obvious, so my analysis isn't needed anyway... >> >>It took me some time to figure what you are talking about. A few short remarks: >>a) it wasn't said that way, b) action forces reaction, c) let's live in peace. >> >> >>>Fixing the problems is going to adversely affect its currently great >>>anti-computer style of play, however... >> >>Oh come on. >> >>Ed > > >No "oh come on" here. It needs knowledge in a few significant places. I know >of no way to implement this kind of knowledge without losing significant speed. >And that is going to make a difference in how it plays against computers. The >"holes" will become apparent after playing a few IM/GM players... Right now I >have not seen it ever refuse to win a pawn, given the chance. Which might be >the perfect strategy against computers. But against some GM/IM players I know, >it is asking for trouble. _particularly_ at fast time controls, which is how >most programs get used... We will see. The very first game Tiger played against a GM it won. I would certainly call that a good start. I am working on a decisive match against Lithunia. 6 boards. 2xGM and 4xIM hopefully. Tiger will play on 2 boards. Ed
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