Author: Nicolas Carrasco
Date: 09:57:08 12/20/99
Dear Guys, While I started studying how to write a Bitboard chess engine I read “Galahad Chess Engine” move generator from James F. Swafford publicated on: http://members.xoom.com/jswaff/chessprg/ at Move Generation section. NOTE: At the end you will have a link to download the move-gen. I wrote him several e-mails but never recived a reply. To generate the EP captures he does this that I think is wrong because he forget a position with two possible EP captures. if (posptr->epsquare<64) { to_map=bpmoves[posptr->epsquare]&posptr->whitepawns; if (to_map) { from_sq=LSB(to_map); m->m.b.from=from_sq; m->m.b.to=posptr->epsquare; m->m.b.promote=0; m->m.b.bits=21; m->score=0; m++; } } And nothing else for EP captures. I think the correct way is: if (posptr->epsquare<64) { to_map=bpmoves[posptr->epsquare]&posptr->whitepawns; while (to_map) { from_sq=LSB(to_map); to_map^=mask[to_sq]; m->m.b.from=from_sq; m->m.b.to=posptr->epsquare; m->m.b.promote=0; m->m.b.bits=21; m->score=0; m++; } } Or: if (posptr->epsquare<64) { to_map=bpmoves[posptr->epsquare]&posptr->whitepawns; if (to_map) { from_sq=LSB(to_map); to_map^=mask[to_sq]; m->m.b.from=from_sq; m->m.b.to=posptr->epsquare; m->m.b.promote=0; m->m.b.bits=21; m->score=0; m++; if (to_map) { from_sq=LSB(to_map); m->m.b.from=from_sq; m->m.b.to=posptr->epsquare; m->m.b.promote=0; m->m.b.bits=21; m->score=0; m++; } } } To James: Can you tell me your usual e-mail address? Thanks in advance and good luck.
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