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Subject: Re: How to judge?

Author: pete

Date: 16:22:42 12/27/99

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On December 27, 1999 at 15:48:18, Vincent Diepeveen wrote:

>On December 27, 1999 at 14:57:09, Ed Schröder wrote:
>
>>How to judge?
>>
>>>Posted by walter irvin on December 27, 1999 at 12:26:07:
>>
>>>rebel century is extremely strong ,i dont play it as much as some of the other
>>>ones i have for 2 reasons .1.rebel never lets me get anything going unlike
>>>hiarcs,fritz,crafty ect . vs them i feel like i have a chance till the end .2.
>>>rebels style is devoid of brilliat moves or moves that ever leave the position
>>>unclear .instead its like the program has a roll of duct tape and he slowly
>>>but surely wraps you up till you have no options left .for me rebel is the >hardest to beat ,in fact so far its the only one i have not beat .
>>
>>At least once a week I receive email in similar wordings. That's of course
>>very nice stuff to read but what puzzles me is Rebel's progress through the
>>years in this respect.
>>
>>I mean this: I am a 1800 player, very bad in tactics but with a positional
>>understanding of 2000, maybe a bit more. How to judge progress in Rebel's
>>positional understanding every time I add new chess knowledge?
>
>Statistically spoken you should not even near to 1500 Ed.
>
>Non actively chess playing people are hugely overestimating their
>chessstrength/insight.
>
>I can't find you at any dutch rating list,
>so my assumption is that you're one of those guys.
>
>Working on a chess engine sure doesn't improve playing strength,
>as you let the program solve stuff instead of solving it yourself.
>
>If i have worked on diep in the afternoon, then in the evening i play
>like big shit to be objectively measuring what happens...
>
>>Has Rebel improved in playing humans since version 8,9,10 and now Rebel
>>Century? To answer this question precise you have to realize that hardware
>>has improved too during the years and people tend not to play old versions
>>which makes it even more difficult to judge its progress.
>
>Very accurate said. Apart from that another aspect needs not
>to be forgotten: i am used now to fight against crafty at duals
>and misssilicon at a K6-3, and Hossa at its latest hardware.
>
>If i then get against an oldie, i will suddenly do a lot better than
>i would have done in the past.
>
>So where humans have adjusted to the stronger programs, advances in
>theory, and some other things, the program is still showing the same
>performance.
>
>>Since times I use the following guide-line to decide which version is best:
>>- test sets (about 1000 positions) 30% as a first impression.
>
>ECM+BK nowadays?
>
>>- auto232 results (30%)
>>- my personal impression based on my own style and feelings (40%) this
>>includes the GM challenge games as well.
>
>>How do other programmers decide which version is best? and maybe more
>>important which criteria is involved?
>
>I test carefully what the evaluation verbosely prints
>in a position where the bugfixes to the patterns applies to.
>
>Positions it played wrong in the past (5000 or something and growing
>each day nearly, but i only pick a few from which i think apply).
>
>Then it's released to my testers and depending upon their results and my
>findings i fix bugs in it and decide where to expand again.
>
>When talking about a non-lineair change of search however i feel it's not
>so easy to decide.
>
>Let's take for example last ply pruning. It's easy to make last ply pruning
>such that it does a lot better at testsets.
>
>But does it play better then?
>
>I find that hard to judge. I have simply thrown all forward pruning
>out of DIEP and feel a lot more happier. It plays a lot better now,
>but has a way lower rating in blitz at single cpu machines at icc,
>the advantage in playing strength can be basically is in my opinion
>because of evaluation bugfixes.
>
>>I also am curious on opinions if Rebel Century is clearly better than let's
>>say Rebel8 when the subject is playing style which is something different
>>than playing strength (my opinion and view).
>
>I personally feel century is the same engine with a few more tactical
>extensions and a new book. So i see hardly difference, considering that
>tactical testsets like ECM, which were solved very bad by rebel8, do
>not get taken into account in my judgement of engine strength, as i found
>rebel8 already anything but tactical weak.
>
>>Ed
>
>Vincent

anti-GM = smart is an option which seems to generally improve rebel's
performance IMHO and I haven't seen a dumb computer move with this setting yet .

as it seems I am just answering a diepeveen post by mistake I should add that
his statement is as arrogant as can be expected ( and please don't waste your
time answering this insult , GM ! )



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