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Subject: Re: Elo Rating System Funadamentally Flawed?

Author: Chris Carson

Date: 06:52:58 01/05/00

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On January 05, 2000 at 09:35:39, Robert Hyatt wrote:

<Big Snip>

>
>Not exactly, any more than if you flip a coin 10 times, you expect to get 5-5.
>You might get 5-5 every now and then...  but you will also get 6-4, and even
>10-0 on rare occasions.  In fact, if you _don't_ get 10-0, the coin is not
>perfectly random.
>
>This is about statistics, which are not exact at all.
>
>I do believe that the Elo formula is being used wrongly on the chess servers,
>as there are two components:  the statistical analysis to predict outcomes,
>and the "K" factor which controls how quickly your rating changes.  K=32 is
>a good value for the typical tournament player that may play a max of 100 games
>a year.  32 is way too big for the typical server player that might play 100
>games in a day.  I'd like to see a reduced K of 8 or so.  Or else the Glicko
>rating where K varies depending on how many games you play in a given period
>of time...
>

I agree.  :)  Good example.  :)

<Big Snip>

>
>It was based on normal statistics, derived from the central limit theorem.  IE
>the math is correct.  But just like the coin toss, nothing is exact about
>_predicting_ an outcome...
>

Yes, even two errors of measure (to get 95% confidence) is not exact, expect
5 times out of 100 to be out side of expected (bad eggs).  :)

SSDF gives a SEM so a range can be determined, FIDE and PCA should do
the same.  Just my opinion.  :)

Best Regards,
Chris Carson



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