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Subject: Re: Poll Question - Tournaments vs Matches

Author: José de Jesús García Ruvalcaba

Date: 14:34:52 01/06/00

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On January 06, 2000 at 17:02:48, Robert Hyatt wrote:

>On January 06, 2000 at 10:14:45, Graham Laight wrote:
>
>>On January 05, 2000 at 22:38:57, Robert Hyatt wrote:
>>
>>>I find this entire discussion extremely funny.
>>>
>>>The _programmers_ say the programs are _not_ 2600 players.  The non-programmers
>>>claim they are.  Who would you suppose has the best perspective to make that
>>>judgement?
>>
>>Unless they're 2600 players themselves, how would they know?
>
>It isn't hard, believe me..
>
>>
>>Perhaps the non-programmers are weighing the evidence more impartially than the
>>programmers. The programmers might be too engrossed in the trees to be able to
>>see the forest!
>
>
>The other way around, in fact.  The 'non-programmers' are too caught up watching
>GMs lose blitz games on the servers, and they pay less attention to the games
>than they do to the results of the games.  many 'won' games are lost by a GM
>when he makes a small tactical error.  Part of the game, you say?  Of course.
>But the computer played into a lost position and lucked out.  I see this in
>_many_ games.  I have seen many games where Crafty has simply outplayed a GM
>move for move, even into endgames (I used to fear reaching endgames with GM
>players, but in general don't any longer as it has improved an awful lot there).
>

	Here I agree. I am far from grandmaster strenght, but I can clearly see the
improvement in crafty's endgame play and analysis from version 15.x to current
version (and I do not use tablebases).

[big snip]



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