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Subject: Re: NOLOT 3,6,9 -- working backwards

Author: Vincent Diepeveen

Date: 15:32:37 01/18/00

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On January 18, 2000 at 18:22:44, Vincent Diepeveen wrote:

>On January 18, 2000 at 18:19:59, Dann Corbit wrote:
>
>>On January 18, 2000 at 18:18:37, Vincent Diepeveen wrote:
>>[snip]
>>>Right. For some reason i feel i'm enthusiastically reading everything
>>>you write on this subject but am hardly gonna show analysis except from
>>>Deep Blue against some dude :)
>>
>>But I'm hoping you'll get right on it and solve it for the rest of us.
>>;-)
>
>I have many thousands of those analysis done over the past years,
>when talking about evaluation :)

Note that majority of bugfixes in my evaluation are by accident. This is
really stupid. For example i am busy with a certain position and certain
pattern, and then by accident i see that some other pattern that has
nothing to do with it produces crap scores.

What i do now is also making in my c++ interface (as soon as it works)
a feature to show for which SIDE the score is. Whether it's score from
white viewpoint, or score from piece viewpoint or score from side to move
viewpoint.

This bug has been hunting me really too much!

Current problem i have is from a standard rated game secret against
rebeltiger at icc.

[d]7r/5p2/2pprk2/p1p1bNp1/2P1P1P1/1P1R1P1P/P3K3/3R4 w KQkq - 0 1

diep played the incredible blunder h4?? here for several reasons.
It thought passed pawn was not that well at h4 for some weird reasons,
basically giving 0.6 pawns for black at h4 passer
after h4 gh nd6 something nf5 then the black pawns at c5,c6 get basically
penalized 0.8 pawns.

Besides this there are of course other bonusses/penalties, but most are
of minor concern and worth a lot less points.

Basically that passed pawn at h4 must get more bonus than
the doubled pawn at c5,c6.

So in other words, i'm working at the endgame now!





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