Author: James T. Walker
Date: 18:50:31 01/19/00
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On January 19, 2000 at 21:38:05, James B. Shearer wrote: >On January 19, 2000 at 21:22:29, Christophe Theron wrote: > >>As I said, I am reluctant to spend too much time in this. I think it is mostly >>useful in comp-comp games, with very little benefit for the user. That's why I >>did not implement agressive book learning (trying to replay won openings). >> >>I think customers want us to spend more efforts in adding knowledge in our >>engines than in specialized anticomputers algorithms. > > I don't agree. I play blitz against programs and I lose interest if >they play the same losing line repeatedly. > James B. Shearer Hello James, I agree with you. I don't think it matters if your program is playing computers or humans. Both will try to repeat success! And as you say, I hate to see my program lose the same way over and over. It seems to lose the "intelligence" in Artificial intelligence that way. :-) Jim Walker
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