Author: Dann Corbit
Date: 20:05:27 01/20/00
Go up one level in this thread
On January 20, 2000 at 22:25:42, Peter Kappler wrote: >On January 20, 2000 at 19:41:12, Dann Corbit wrote: > >>On January 20, 2000 at 12:15:33, Peter Kappler wrote: >>[snip] >>>I'd expect DB2 to win, but I think it would be closer than people expect. It >>>certainly wouldn't blow the micros off the board. >> >>But we are talking about old technology verses new. >> >>Consider {back to the present}: >>The fastest incarnations of RS/6000 do 3+ teraflops. That's 3,000 gigaflops or >>3,000,000 megaflops. >> >>The new Hsu chips are much faster than the predecessors. >> >>Take a new RS/6000 ("fully loaded") and add as many Hsu/Campbell processor >>systems as will fit into it. It is potentially one thousand times as powerful >>as the old system. > >1000 times? How did you get to this number? The old machine had 480 chips. I am assuming 64,000 of the new chips (256 clusters of 256 chips per cluster). 64,000 times 30 M NPS per new chip = 1920000000000 / 200000000 = 9600x as fast for hardware node calculations. Figure 90% wasted energy because of communications drawbacks gives 1000 times faster (roughly). >> Why not? Now, add in a full complement of 8 piece tablebase >>files (calculated by that machine). >> > >Huh? 8 piece? Any idea how many terabytes of disk this would require? Not to >mention the months(years?) it would take to generate the tablebases. We're just >now starting to see the first 6 piece tables, and I don't believe anybody has >ever generated a 7-piecer. Maybe a TB expert will chime in and tell us what it >would take to get to 8. IBM could use Eugene's algorithm to generate them in a few months (wild guess - but each of the 256 boards would work on a separate problems with (perhaps 32 gig of memory at their disposal). -- I did say "fully loaded." > >>If it were their goal, IBM, Hsu and company could make a chess machine that >>would crush a team of Kasparov + Old-Deep-Blue [Just conjecture, but I think >>that they really could do it]. Perhaps an ELO of 3500. >> > >What you're describing is a machine that would score ~99% against Kasparov. I >think computer chess will *never* reach that level. I don't think the improvement would be just the horsepower boost of a few extra plies. That sort of reasoning would assume that we just use the exponential increase and brute force forward (though that alone would be pretty awesome). Rather, I am assuming that they calculate brute force out to 18 ply or so, and then use extensions to get out to 60 ply or so by extrapolation of favorable possibilities. >This goes back to the old debate about what ELO rating a computer would attain >if it played chess perfectly. I have always argued that this number is finite, >because I believe that the drawing margin in chess is sufficiently large to >allow one side to make a few mistkes and still draw against a perfect opponent. I don't know nearly enough about this even to speculate. I suppose if Kasparov played for a draw as white and conceded the loss as black, such a strategy might minimize the damage. ELO is relative to a large pool of players. It would be difficult to get in enough games to get an accurate >But that's a whole different discussion... :-) > > >>A machine like that would simply be unbeatable. It could make strategic plans. >>It could analyze every move that has ever been played to a depth of 20 plies and >>store it in a database. Such a computing device would be invincible. > > >I think that more speed is not the answer, because at 15+ plies, you're already >faced with with seriously diminishing returns per extra ply. Any tactics that >exist in the position (or that a human would ever have a prayer of finding) have >long since been discovered, so the computer's positional evaluation starts to >become the limiting factor. And computer chess still has a long, long way to go >in that area. As you've stated yourself in other threads, the GMs are getting >better at exploiting these weaknesses. Why assume that all of that horsepower must be applied in the age-old method of pounding through ply after ply. I don't think it needs to work that way at all.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.