Author: Robert Hyatt
Date: 11:47:53 01/25/00
Go up one level in this thread
On January 25, 2000 at 13:44:22, Dave Gomboc wrote: >On January 24, 2000 at 09:50:32, Shep wrote: > >>On January 21, 2000 at 20:41:27, Dann Corbit wrote: >> >>>On January 21, 2000 at 19:28:38, walter irvin wrote: >>> >>>>which is more important ?????? is it posible that a program written on a 286 >>>>25mhz 4mg ram could be stronger than deep blue ????? is it posible that a >>>>program like sargon ran on a machine that produced 2,000,000,000,000,000 nps >>>>could reach 2900 elo ?? perhaps there are great untried methods that will >>>>produce major elo jumps ???? >>> >>>My 286 program would look like this: >>> >>>#include <stdio.h> >>>#include <stdlib.h> >>>static char str[4096]; >>>main() >>>{ >>> char *err; >>>getmove: >>> puts("Tell me, Kasparov, what move should I make?"); >>> err = fgets(str, sizeof str, stdin); >>> if (err == 0) goto getmove; >>> if (strcmp(str, "quit\n") == 0) exit(0); >>> printf("I choose: %s", str); >>> goto getmove; >>> >>> return 0; >>>} >>> >>>But it needs a special operator to be effective (His name is in the code). >>> >>>Actually, you raise a good question, which is this: >>>Is chess O(exp(n))? {where n is the depth in plies} >>> >>>If we could discover an algorithm linear in n [stop laughing all you chess >>>programmers] then a 286 could pound the stuffings out of Deep Blue. >>> >>>Conversely, can it be proven that the search in chess cannot be made in >>>polynomial time as a function of plies of lookahead? How about a subset search >>>that produces "good enough" answers? >>> >>>In other words, a fundamentally better algorithm for searching chess positions >>>could render all chess programs obsolete. Don't hold your breath, though. A >>>lot of smart people have been looking and nobody has found one yet. >> >>Still that doesn't mean it's going to be a matter of centuries like Fermat's >>Theorem. There are several important problems in computer science for which the >>answer is surprisingly simple (at least in relation to the effort put into it). >> >>I remember the famous "LBA problem" which was unsolved for a decade or so, was >>found by a Czech student (and independently, an American prof), and the proof is >>about 1.5 pages in a pocket-size book; and many computer science students can >>understand it (though they wouldn't be able to find it themselves). >> >>Bottom line is, there might be some rather simple "new method" that can advance >>computer chess by 100 or 200 ELO. >> >>OTOH, it may just as well be a "P=NP" problem... :) >> >>--- >>Shep > >Exactly what is the "LBA" problem? > >Dave LBA usually means "Linear-Bounded Automaton"... Which is one of several sub- classes of automatons discussed in CS theory courses. There are always clever questions that can be inductively answered as "yes" or "no" but not proven. I assume that this is one of those. No idea which one, although it doubt it is involved with trying to prove that P=NP or NP=NPH or some such...
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