Author: Howard Exner
Date: 11:21:58 01/27/00
Something about the nature of of computer play vs human play. We often detect weak computer moves at a glance ... blocked piece syndrom, missing a forced exchange into a won endgame. Likewise computers are quick to point out human errors, even from GMs in the recent Wijk aan Zee tournament. Korchnoi played Bxg2 and quickly lost. [D]r4rk1/pbq2pp1/1p2pn1p/2P1N3/7P/3B4/PPPQ1PP1/2KRR3 b - - id Anand,V - Korchnoi,V; am Bxg2; Lputian misses a chance to turn the tables on Krammnik by playing Bb7. Instead he played Qb8 and lost. [D]r2q1rk1/4bppp/bp6/3BP3/6Q1/6P1/R4P1P/3R2K1 b - - id Kramnik,V - Lputian,S; bm Bb7; With Qc5 the game appears fairly even but Rxf3 loses immediately. [D]6k1/5rpp/2q1p3/p3Br1n/2P1R3/P4P2/6QP/6RK b - - id Short,N - Polgar,Ju; am Rxf3; These positions are not so much to test computers as I'm sure all will play better than the GM's in these positions. It is more an example of how differently machine and human play. If there were a "Human Chess Club" where computers met to talk about the play of humans they would be be saying, "How can humans miss such simple moves?"
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