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Subject: Re: Crafty does not alway respond to "new" command

Author: Robert Hyatt

Date: 13:08:00 01/29/00

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On January 29, 2000 at 14:28:12, Lex Loep wrote:

>On January 29, 2000 at 10:25:34, Robert Hyatt wrote:
>
>>On January 29, 2000 at 04:05:00, Lex Loep wrote:
>>
>>>On January 28, 2000 at 17:21:00, Robert Hyatt wrote:
>>>
>>>>On January 28, 2000 at 15:44:03, Lex Loep wrote:
>>>>
>>>>>While working on my winboard adapter I run across this strange problem,
>>>>>when a new game command is given on the GUI menus, the winboard
>>>>>adapter translates this to a "new\n" be send to the winboard engine
>>>>>crafty 17.3
>>>>>normally after 'new' crafty comes back with tellics .. and kibitz...
>>>>>not in this case, even giving 3 times new in a row, nothings comes back.
>>>>>Then when I pass the first move to crafty, it certainly remembers all
>>>>>the 'new' commands and shows all the tel and kib lines 3 times followed
>>>>>by the moves.
>>>>>Now in the above case there is no real problem, but if you play a few
>>>>>moves until it is out the opening book, then give 'new' , the new command
>>>>>is never recognised, then playing the first move is seen as illegal. then
>>>>>another 'new' command brings everything back.
>>>>>I first though there is some problem in hanlding the pipes from the
>>>>>winboard adapter to crafty, but I could not find anything wrong.
>>>>>
>>>>>so I did the same test starting crafty standalone, gave it the following
>>>>>commands:
>>>>>
>>>>
>>>>
>>>>are you fflushing the buffer on output?  Or have you set the buffer size
>>>>to zero.  Crafty doesn't do any buffering at all, using only read() and
>>>>write() to talk thru the pices.  If you don't flush() after writing "new\n"
>>>>I won't get it until later.
>>>>
>>>
>>>I am using WriteFile followed by FlushFileBuffers, if it get's it later
>>>it's no problem, but sometimes it does not get it at all.
>>>The same happens with crafty running in a command prompt and just
>>>typing in the commands from the keyboard. It seem related to the 'new'
>>>command itself in combination with pondering.
>>>If I send the sequence
>>>"ponder off\n"
>>>"new\n"
>>>then it works fine.
>>>
>>>Lex
>>
>>
>>
>>Is this the most recent version(s)?  IE I just tried this:
>>
>>book off
>>e4
>>(wait for it to move)
>>(it makes move and starts pondering)
>>I type "new"
>>game backs up to move 1.
>>
>>
>>
>I have tried it with version 17.3 and with 15.14, both had the same
>behaviour, I did type xboard on the prompt before the first move.
>It's very strange, I changed my winboard adapter to send the
>"ponder off\n" command befor "new\n" , then it works as expected.
>Did you test on NT or Linux ?
>


I don't test anything with NT.  However, try the latest code.  There was
at least one bug in the winboard interface that was fixed in the most
recent version...



>
>>
>>
>>>
>>>
>>>>
>>>>
>>>>
>>>>>xboard
>>>>>e4
>>>>>---- got back move e7e5
>>>>>e4
>>>>>---- got back move g8f6
>>>>>h4
>>>>>---- out of book, got back move f6e4
>>>>>new
>>>>>----  no response here
>>>>>e4
>>>>>----  Illegal move: e4   ??????
>>>>>
>>>>>Do I miss something, is this normal ?  Crafty 15.x has the same behaviour.
>>>>>
>>>>>Platform is NT 4 / SP6 / 128 MB
>>>>>
>>>>>
>>>>>Lex



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