Author: Christophe Theron
Date: 19:46:06 02/03/00
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On February 03, 2000 at 14:48:48, James Swafford wrote: >I completely agree. I began with a bitmap engine (Tristram), >which I learned to implement studying Crafty. > >Galahad started out that way, but in the spirit of >experimentation I changed to the "mailbox" method >shown in TSCP, leaving only pawn bitmaps. I hate it. >I will likely change back if I ever get the time. > >I think the nicest thing about bitmaps is the >ability to gen only captures, then cycle through >them before generating noncaps. With any luck, >noncaps never have to be generated. This is absolutely trivial to do with a non-bitboard data structure. And it's very fast. The advantage of bitboards, if any, must be somewhere else. Christophe
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