Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: BitBoard flop

Author: Christophe Theron

Date: 19:46:06 02/03/00

Go up one level in this thread


On February 03, 2000 at 14:48:48, James Swafford wrote:

>I completely agree.  I began with a bitmap engine (Tristram),
>which I learned to implement studying Crafty.
>
>Galahad started out that way, but in the spirit of
>experimentation I changed to the "mailbox" method
>shown in TSCP, leaving only pawn bitmaps.  I hate it.
>I will likely change back if I ever get the time.
>
>I think the nicest thing about bitmaps is the
>ability to gen only captures, then cycle through
>them before generating noncaps.  With any luck,
>noncaps never have to be generated.


This is absolutely trivial to do with a non-bitboard data structure. And it's
very fast.

The advantage of bitboards, if any, must be somewhere else.


    Christophe



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.