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Subject: One more try to get it right

Author: Amir Ban

Date: 00:03:49 02/04/00

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On February 04, 2000 at 02:57:37, Amir Ban wrote:

>On February 04, 2000 at 00:02:09, Robert Hyatt wrote:
>
>>On February 03, 2000 at 17:08:37, Amir Ban wrote:
>>
>>>
>>>There's an article by Nunn & Friedel in the latest ICCAJ called "Brains of the
>>>Earth" on a contest to solve 6 very hard king & pawn endings. The article says
>>>solving this suite in 24 hours was an exceptional achievement, and Kasparov made
>>>an amazing achievement of solving it in 45 minutes. It's also possible to
>>>understand from the article that Hiarcs could not solve the set.
>>>
>>>So I set up the EPD, intending to let Junior think about it all night, but I was
>>>surprised to find that Junior (no tablebases) can find all 6 key moves in less
>>>than 2 minutes each.
>>>
>>>Here is the EPD:
>>>
>>>6k1/6p1/8/4K1P1/8/7P/8/8 w - - ; bm Kf4;
>>>k7/4p3/4p3/8/8/3P1P2/5P2/K7 w - - ; bm Kb2;
>>>8/4p3/2kp4/4p3/6K1/5P2/3P4/8 w - - ; bm Kg5;
>>>k7/8/1p6/p1p5/2P4K/8/PP6/8 w - - ; bm a4;
>>>8/8/p7/8/1P6/7p/P4k1P/3K4 w - - ; bm a3;
>>>8/5p1p/8/6k1/8/6P1/5PP1/7K w - - ; bm Kh2;
>>>
>>>I don't quite understand it.
>>>
>>>Amir
>>
>>
>>position 1:
>>
>>White(1): 6k1/6p1/8/4K1P1/8/7P/8/8 w - -
>>1. Kf4 Kf8 2. Kg4 Kg8 3. Kh5 Kh7 4. Kh4 Kh8 5. Kg3 Kh7 6. Kf4 Kg6
>>7. Kg4 Kf7 8. Kh5 Kf8 9. Kg6 Kg8 10. h4 Kh8 11. h5 Kg8 12. h6 gxh6
>>13. Kxh6 Kf7 14. Kh7 Ke6 15. g6 Kd5 16. g7 Kc4 17. g8=Q+ Kc3 18.
>>Qf8 Kb2 19. Qc5 Ka1 20. Qb6 Ka2 21. Kg7 Ka1 22. Kf6 Ka2 23. Ke5 Ka1
>>24. Kd4 Ka2 25. Kc3 Ka1 26. Qb2#
>>
>>position 2:
>>
>>I think this must be obvious.  Kb2 is the _only_ move I get.  My first output
>>is at ply=14, with Kb2 as the move.  I stopped it at depth=28, 30 seconds,
>>move was still Kb2, eval still +1.5
>>
>>position 3:
>>
>>Kg5 is the only move I get from the first printed output thru 25 plies.  Score
>>is -1.0, but no other move ever shows up as better...
>>
>
>This is white to draw. The critical line continues 1...Kd7 2.Kh6!
>
>[D]8/4p3/3p4/3kp3/8/5PK1/3P4/8 w - - ; bm Kh6;
>

Should be:

[D]8/3kp3/3p4/4p1K1/8/5P2/3P4/8 w - - ; bm Kh6;


>>position 4:
>>
>>a4 is also the only move I get, from the first output at 14 plies thru 27 plies
>>where I stopped it.  eval=.36, so it isn't crushing...  but it does agree with
>>the move.
>>
>
>The critical line continues 1...Kb7 2.Kh5!
>
>[D]8/1k6/1p6/p1p5/P1P4K/8/1P6/8 w - - ; bm Kh5;
>
>>position 5
>>
>>a3 is found instantly.  And it is crushing.  By ply 24, 30 seconds, score is +7
>>and climbing every iteration.
>>
>>position 6.
>>
>>The first "hard" one (one that takes over a few milliseconds to get the
>>suggested best move).  Crafty likes Kg1 until depth 22, 20 seconds.  At
>>that point it switches to Kh2 and sticks with it.
>>
>>Interesting that it takes the best player in the world 45 minutes, a strong
>>GM 24 hours, and a computer only 60 seconds _total_.
>>Perhaps the computers just excel at this kind of position since they can reach
>>extreme depths quickly...
>>
>
>You only need to look at the solution to no. 1, which may be the simplest one,
>and look at the weird king walk to h4 and back, to see why this is very
>difficult. All of these positions have subtle and elaborate solutions. I can't
>even imagine how a GM tackles such problems, let alone solve them.
>
>Amir
>
>
>>Note that I did run them with tablebases...



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