Author: Christophe Theron
Date: 10:09:03 02/22/00
Go up one level in this thread
On February 22, 2000 at 09:35:22, Robert Hyatt wrote: >On February 21, 2000 at 21:46:09, Christophe Theron wrote: > >>On February 21, 2000 at 21:33:23, Robert Hyatt wrote: >> >>>On February 21, 2000 at 21:03:19, Christophe Theron wrote: >>> >>>>On February 21, 2000 at 16:52:03, Robert Hyatt wrote: >>>> >>>>>On February 21, 2000 at 13:33:58, Christophe Theron wrote: >>>>> >>>>>>On February 21, 2000 at 12:16:49, Tom Kerrigan wrote: >>>>>> >>>>>>>On February 21, 2000 at 11:37:52, Mark Taylor wrote: >>>>>>> >>>>>>>>An idea I had was to have a small incrmental value subtracted from the eval, >>>>>>>>this small increment getting larger the deeper into the tree search the eval was >>>>>>>>returned from. I had already done this for the values WON & LOST, but I >>>>>>> >>>>>>>This is a good idea. However, most chess programs have transposition tables. The >>>>>>>ideas are not compatible, because ttables assume that a position's score is >>>>>>>constant. You will probably want to have ttables instead of your penalty, >>>>>>>because once in a while there are huge benefits to having a ttable. >>>>>>> >>>>>>>>What I did in the end I made the first search iteration look at positional eval >>>>>>>>& material eval, then subsequent iterations looked at material eval only - but >>>>>>>>this was really a cop out. >>>>>>> >>>>>>>Yeah, I think this just confuses things. A long time ago I think there was a >>>>>>>program that ran on two CPUs. One CPU ran the regular evaluation function and >>>>>>>one was material-only. They checked each other. But programs these days get >>>>>>>along fine without material-only eval. >>>>>>> >>>>>>>-Tom >>>>>> >>>>>> >>>>>>The very old program Tech (I think the author was Gillogly, correct my spelling >>>>>>please, it was back in 1960) did this, but on only one processor I think. >>>>>> >>>>>>It played rather well, but was seriously handicaped by lack of deep positional >>>>>>understanding. >>>>>> >>>>>> >>>>>> Christophe >>>>> >>>>> >>>>>No. Tech was a 1970+ program. >>>> >>>> >>>>In the book "Echecs & Mips" written by Frédéric Louguet I have found: "1960: >>>>Creation of the Tech program, first program able to compute complicated tactical >>>>positions". >>>> >>>>I remember from articles written by David Levy that Tech used a deep tactical >>>>search (whetever deep meant at that time), but that positional evaluation was >>>>applied to the root moves only. >>>> >>>>I think this approach could be used by beginners in chess programming. The >>>>program could be surprisingly strong (compared to beginner's usual programs). >>>> >>>> >>>> Christophe >>> >>> >>>that is correct. I thought you were talking about using two processors, one >>>for the tactical search and one for the normal search (ie like Sun Phoenix did). >> >> >>No actually I missed the point in Tom's post. I did not know about Phoenix. >> >> >> >> >>>Tech was all about being fast, at the expense of making gross positional errors >>>deep in the search (if you can call 3-4-5 plies 'deep'. :) >> >> >>Do you remember if he was doing a QSearch, or just used a SEE to terminate the >>search? >> >> >> Christophe > >No I don't, but Jim and I have corresponded regularly over the past 30 years, >and I don't mind asking. What would be fun would be to see if he still has >source code... :) > >Just to see how it would play on state-of-the-art hardware. Yes, that would be great. But I thought his search was limited to 4 plies or so. Anyway, a PC version of this program would be a must for many collectors. As would be a version of Machack, or even a version of the IBM704 chess program. I don't understand this passion for old chess programs/hardware, but I admit I love them too. I'm still delighted with ChessGenius for the Palm, which after all is only a version of the Mephisto Roma (1987) running on slower hardware... But I like to see it doing tactical blunders from time to time. It looks so "human like"... And plays very well overall. Fernando would love it too. Christophe >>>>> The program that did two searches was called >>>>>"Phoenix" by Jonathan Schaeffer. He ran a normal search with several >>>>>workstations in parallel, and a "minix" search using several more workstations >>>>>in parallel. Minix searched deeper looking only for tactical refutations of >>>>>the moves being considered by the normal search. >>>>> >>>>>Tech was a very fast, very "dumb" type technology approach, which is where >>>>>its name came from (tech). Jim occasionally posts on r.g.c.c and can be >>>>>reached there.
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