Author: Bas Hamstra
Date: 00:19:00 02/29/00
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On February 29, 2000 at 01:34:48, Sanjiv Karnataki wrote: >Hi All, > >I just finished reading Ernest Heinz's article on the subject and I had a >question about the code sample. It uses a routine called "try_null" that is not >given in the article and the only thing the article says is "tries to avoid >superfluous null-move searches that do not really promise to cut off as decided >by the function try_null" > >Does anyone know how that decision could be made? I was thinking of trying it in >my program. > >Thank you > >Sanjiv. For instance if material is more than PawnValue below Alpha,chances are there will be no cutoff. Not perferct of course.
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